Recent content by Blumonster

  1. Blumonster

    What the new patch has wrecked/changed

    Saw it and responded. Thanks!
  2. Blumonster

    Attila's Mods

    AH! Okay, thanks for that. I saw something like your explanation somewhere else, but it didn't make sense to me. Yours did! Thanks again.
  3. Blumonster

    A workaround for the text string problem in the new patch

    What about txt_key problems where there isn't any duplication? Would getting rid of TXT_KEY_CITY_NAME solve those as well?
  4. Blumonster

    What the new patch has wrecked/changed

    I didn't use lua for my mod, just straight XML, and it's worked fine...until the patch. I've had the same txt_key and dds problems other people mentioned. Some of this thread is getting a bit involved and over my head. Can these things be fixed in my XML? If so, can anyone post an example of...
  5. Blumonster

    fix for .dds error from new patch

    Could you give a specific example of what you're talking about? I don't quite understand what I'm supposed to change and where. (Is this just about using lua or is there something we can change in our XML to fix the problem?)
  6. Blumonster

    Settlers from custom civs cannot build cities

    Are there any threads about fixing the mod problem with patch 101135? If anyone knows a link could you please post it?
  7. Blumonster

    Attila's Mods

    Why do they add stuff like this that just screws things up? My mod wasn't working either, so I checked for the "import=0" addition, and every file in the mod now has this in front of it! Does anyone know if there's some updated modbuddy information from Firaxis that explains the changes they...
  8. Blumonster

    HOWTO: New Unit Creation

    You're probably tired of seeing me here so I'm going to stop posting in this thread. I just wanted to mention one final thing about Nexus Buddy and the new patch 1.0.1.1.35. It appears that Nexus Buddy isn't working with it. I tried changing the fscale for my unit after the patch but I wound...
  9. Blumonster

    Not a bug/fixed

    This seemed like the only place to post this: I'm seeing a weird problem after the modbuddy patch. I tried to update my unit mod by simply changing the fscale. Instead of my unit appearing in game the normal warrior unit did. So I loaded the previous version (which was untouched by the new...
  10. Blumonster

    Hi. I was wondering if you could see if my general process is correct for putting anims into...

    Hi. I was wondering if you could see if my general process is correct for putting anims into Civ 5. I posted here: http://forums.civfanatics.com/showthread.php?p=10008525#post10008525 and tried to make my questions simple and straightforward. Any help would be very much appreciated. Thanks!
  11. Blumonster

    HOWTO: New Unit Creation

    :)Hey, Deliverator... I noticed that when I viewed your animation files in granny viewer, the model/mesh doesn't show up (unless I view the mesh itself...or load it into the animation). I'm using Blender, btw. Do I need to export one FBX as the fxsxml's "Mesh file" without animations...
  12. Blumonster

    HOWTO: New Unit Creation

    I'm having trouble with the game crashing with multiple animations when I try to build the unit (either adding them manually to the fxsxml or with Nexus Buddy). Two or three animations seem seem to work though. I'm going through each animation to see if it's a particular anim that's doing this...
  13. Blumonster

    Quick Questions and Answers

    Not invalid at all. Civ 5 is still fun to play, but I agree with everything you said.
  14. Blumonster

    Looking for the steps to skinning one's own mesh

    Ah! In that case, I could create create one in blender. I think I know how to do that. I'll try both ways and see if it makes a difference.
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