I didn't use lua for my mod, just straight XML, and it's worked fine...until the patch. I've had the same txt_key and dds problems other people mentioned. Some of this thread is getting a bit involved and over my head. Can these things be fixed in my XML? If so, can anyone post an example of...
Could you give a specific example of what you're talking about? I don't quite understand what I'm supposed to change and where. (Is this just about using lua or is there something we can change in our XML to fix the problem?)
Why do they add stuff like this that just screws things up? My mod wasn't working either, so I checked for the "import=0" addition, and every file in the mod now has this in front of it! Does anyone know if there's some updated modbuddy information from Firaxis that explains the changes they...
You're probably tired of seeing me here so I'm going to stop posting in this thread. I just wanted to mention one final thing about Nexus Buddy and the new patch 1.0.1.1.35. It appears that Nexus Buddy isn't working with it. I tried changing the fscale for my unit after the patch but I wound...
This seemed like the only place to post this:
I'm seeing a weird problem after the modbuddy patch. I tried to update my unit mod by simply changing the fscale. Instead of my unit appearing in game the normal warrior unit did. So I loaded the previous version (which was untouched by the new...
Hi. I was wondering if you could see if my general process is correct for putting anims into Civ 5. I posted here: http://forums.civfanatics.com/showthread.php?p=10008525#post10008525 and tried to make my questions simple and straightforward. Any help would be very much appreciated. Thanks!
:)Hey, Deliverator...
I noticed that when I viewed your animation files in granny viewer, the model/mesh doesn't show up (unless I view the mesh itself...or load it into the animation). I'm using Blender, btw.
Do I need to export one FBX as the fxsxml's "Mesh file" without animations...
I'm having trouble with the game crashing with multiple animations when I try to build the unit (either adding them manually to the fxsxml or with Nexus Buddy). Two or three animations seem seem to work though. I'm going through each animation to see if it's a particular anim that's doing this...
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