This was a lot of fun! I settled to the north and made peace with Persia, and scored a points victory upon conquering Carthage. The tribes were mostly wiped out except for the Numidians held on to their territory in the northwest.
Have you established your religion as the majority religion in your civilization? 'By The Sword' will not convert any cities until you have converted a majority of your own cities to your religion.
Either they flubbed the description of the ability, or they implemented it incorrectly. This has apparently been something they haven't fixed for a few years now: https://www.reddit.com/r/civ/comments/6m1ep7/why_doesnt_my_cossack_get_the_combat_bonus_vs/
You can change the diplomatic victory points required for a victory in one of the GlobalParameters.xml files. If you find that civs are getting close to 20 diplomatic victory points well before getting anywhere close to domination, cultural, religious, etc. victories you can go ahead and change...
It looks like there's a weird bug where if you slot the policy 'New Deal' and hit confirm the game will accept your choices for new policies, then unslot New Deal and throw up the clef note indicator saying you need to Fill A Policy. I just had this happen to me in a game and found the issue...
Corporation & Monopoly mode is a significant part of the Vietnam pack and at the very least the people who bought it à la carte deserve a response from Firaxis regarding this issue.
I agree, but I think the bug is having the production queues get cleared out when the building isn't built instead of just leaving it in the queue. Also, you should see city centre buildings being built even if you don't have them in your production queue.
Hrm... it looks like it really is just city centre buildings: https://www.reddit.com/r/civ/comments/md9vyj/torre_de_belem_which_free_building_will_you_get/
I guess I was hoping for more significant changes on more of the civs, a lot of these are pretty minor tweaks that don't really re-balance the civ as far as making them better or worse at any particular victory condition than they were before.
Also hopeful, but not expecting to see, they fixed...
The mechanic was broken before, and now they fixed it. It felt like cheating the way it worked previously, it's more fun to play Alexander when you have to strategize which cities to take and when.
The thing is, with Monopolies & Corporations mode turned off the AI will tend to improve every luxury resource in their territory. Not only that, it seems like the AI is genuinely worse at settling new territory and upgrading units with Monopolies & Corporations mode turned on. I really hope...
All I know i
Yes, they improve tons of luxuries with Corporations mode turned off. For myself, using Real Strategy and Smoother Difficulty mods, it makes such a huge difference to the point where if I have Corporations mode turned on the AI plays so poorly I'm able to declare Colonial Wars...
What grabbed my interest was the adjacency bonuses for specialty districts next to Natural Wonders. They were getting the default TM bonuses even when I selected 'no' in the user settings file. My work around was to comment out the SQL implementing the change to adjacency bonuses in the mod...
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