Recent content by bonniepbilly

  1. bonniepbilly

    (4-11) Proposal: Imperialism Martial Law Change (resubmission)

    What do you mean by this? Was there an incentive for garrisons but spread out?
  2. bonniepbilly

    TTGOD

    To the glory of god seems very strong, especially when not taking progress. 2 easy adjustments: 1/ remove the bonus for great people spending 2/ move the faith buying ability one era later (modern vs industrial) - except for the ability given by policy trees of course which would stay on...
  3. bonniepbilly

    Well

    I might have mentioned this before, but I don't get why a city with no freshwater should have access to a production bonus (from the well) that a city with freshwater access doesn't (until watermill). Would it make sense to remove the production bonus from the well, and only keep the food bonus...
  4. bonniepbilly

    Pioneer/Colonist Puppet Option Proposal (DRAFT)

    I don't know, in my experience the unhappiness is not worth it, but I might be wrong. For very strategic locations and very low yields I guess it would make sense.
  5. bonniepbilly

    Quick Questions / Quick Answers

    If it's process then it's from your science in production queue, that gives food from buildings like hospital? (although that seems high)
  6. bonniepbilly

    Quick Questions / Quick Answers

    How long does the penalty for declaring on a friend last (standard speed)? It starts at -150 if I remember correctly.
  7. bonniepbilly

    Council of Elders

    It feels like it has been nerfed too much in the past and now it seem pretty weak, could we buff if up a little?
  8. bonniepbilly

    Pioneer/Colonist Puppet Option Proposal (DRAFT)

    Yes, and while we're on the topic, is there a way to have puppets not generate unhappiness?...
  9. bonniepbilly

    Quick Questions / Quick Answers

    Does anyone know how the formula for the penalty due to low population for tributing (and annexing with Rome) work? It seems to go straight from -100 to 0. Thanks!
  10. bonniepbilly

    Quick Questions / Quick Answers

    +1 food on the city tile I believe.
  11. bonniepbilly

    Quick Questions / Quick Answers

    Thanks for the suggestion, I tried but it didn't fix it.
  12. bonniepbilly

    Quick Questions / Quick Answers

    I have a bug on the display of monopoly bonuses, see pix attached. I posted it on Github with no luck so far, so trying here in case someone had the same issue. I reinstalled the mod (previous and new patch), and the base game, and still have it. Thanks for your help!
  13. bonniepbilly

    Detailed Tradition Game

    Talking about which buildings not to build, it would be great if there was a way to remove them from the list (temporarily), to make it easier to decide between the valuable ones every time…
  14. bonniepbilly

    3rd and 4th Unique Components for VP - Official thread

    Does it work well for you with the latest patch? I get several UI bugs (science tree, diplo screen...)
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