Recent content by builer680

  1. builer680

    Elizabeth and Wars...

    England, if they start next to me, get a big early bullseye. I do not allow any AI to share my landmass. England dies first, or early, because I don't want to have to fight Longbows later.
  2. builer680

    The Case Against Using Scouts

    Because it depends on how you play. For example, I typically play the following setup: Emperor - Marathon - Huge - Continents - 19 Civs If I change it up, it's typically to increase the difficulty or to play Pangaea/Fractal. In games like this, there are a couple of things to consider: The...
  3. builer680

    What is the first thing you usually build at the beginning?

    Most (not all) games I play with the following settings: Emperor Marathon Huge Continents 19 Civs I find in this setup that Warrior is the way to go. AI already has Scouts and is going to beat you to most ruins anyway. Your Warrior will find the close ones if you're lucky before they do. A...
  4. builer680

    The gap between prince and king

    LOL. I'm hellified mediocre.
  5. builer680

    Combat Viewer

    Ah... sweet.
  6. builer680

    What happened to iron?

    Rubber too. I had some great games in Civ III ruined because the only Rubber was on the other side of the world. Well, not ruined, I just had to go and take it. However, I like the need for resources, as a rule. I'd prefer more diverse resources rather than less. Contrived as the need for some...
  7. builer680

    Combat Viewer

    Ah I see. This begs the question why such an obvious and easily fixable issue with the UI still exists. Along with others. Actually, I know why. It's gonna be a DLC someday, I bet.
  8. builer680

    Combat Viewer

    No Aristos, I originally mentioned that but edited my post and forgot to put it back in. It's nice to have the modifiers out in the clear like that.
  9. builer680

    Combat Viewer

    It's got promotions (apparently condensed, at least for shock) above the units. The next step is to let us hover over enemy unit promotions so we can actually read them instead of saying "oh lots of triangles... must be strong." @ Aristos: Are you able to do anything about times when the combat...
  10. builer680

    What do all of the civ insignias mean?

    If you line them all up next to each other in alphabetical order... and apply an R/G/B filter while reading them upside down through a kaleidoscope... you reveal a secret subliminal message in Esperanto. It's translated below.
  11. builer680

    Deleted the initial settler

    This reminds me of a mod to X3: Terran Conflict. The mod is supposed to make things harder on your initial start, because vanilla can be relatively easy depending on what start you pick. In the base game, you fly ships around. If you take damage, you can jump out of your ship in your space suit...
  12. builer680

    How to specialize/micromanage cities

    Sometimes I fully control cities, sometimes I only partially do. It depends what's really necessary. I find that as far as GP are concerned, you really only need to worry about 1 or 2 cities and not make any in others. Typically the only ones I focus are either GE's or GS's. In any case...
  13. builer680

    Why does the AI NEVER annex a city?

    I've never (literally never) seen them do so. However, if the AI does know how to do it, it should do it more often. Whatever conditions it must meet to annex are currently too stringent.
  14. builer680

    Why does the AI NEVER annex a city?

    Standard answer here seems to be "It doesn't matter because the AI controls it anyway." That's not a good answer. Puppeted cities focus gold and they don't make units. That handicaps production, population growth, and offense/defense. Not to mention, it skews build priorities for buildings. It...
Top Bottom