the changes sound good and the overlay looks great :goodjob: what i don't like is the idea that cities in stable areas can revolt as long as...
Great! Then i'll do it. Actually i was looking forward to do this for years now but never dared to start. It's time to see it done :)
Would it be possible to remove some trees from the normal forest, so that it looks less dense?
Wouldn't mind if you look into it ;)
Sounds good. A visualization of the upcoming visible maps should be no problem, but i wonder why the normal visible maps are not used. What would...
I looked into the inquisitor ai and played a bit around. I didn't run the code so it probably contains syntax errors or even logical mistakes, but...
not much yet. The gui thing is more annoying than i thought :(
I try to set up the screen this weekend :)
I can help with the python code. Propably i won't find time to do much of the work but i can assist with coding and help getting things started....
I can fix that, actually i already did ;) only the landmark signs will not show the correct names. I also did some other nice changes. Settler...
i'm no expert on this, but try this, it worked for me in CityNameManager.py replace city.setName(cityName, False) with this...
With imperialism you get +1 stability for every city you own that is not in your stable territory. It doesn't matter when and how you aquired the...
look into RiseAndFall.py --> createStartingUnits and --> assignTechs
There is the endtag </Spanish> mising in line 1910.
you failed it probably because your territory in the balkans does not count towards that UHV.
Separate names with a comma.