You can alleviate this somewhat by using spies. Use the culture conversion mission a few times before you capture the city; you'll get instant border pops which translates to having workable tiles immediately out of revolution in most cases.
Yes, you're correct. I was confusing 'memory available to the system' with 'memory available to applications' here, in which individual applications can only address 2GB (or 3GB under 4GT) and this amount includes the swap file. The system itself can see all 4GB RAM (modulo VRAM) and will make...
There's no real need to alter the built-in mapscripts when you can just download user-created ones from here with the options you want. I'd recommend trying out the Full of Resources script and the SmartMap script; at least one of those should do what you want.
Vista also counts disc swap space as memory under that 4GB limit, which is a really stupid move on their part. But there's almost no reason to have over 2GB unless you're doing professional video editing or whatever, and really, any serious user will have a 64-bit OS. (I mean, just download...
It's not obvious (since you can't see it without lots of espionage) but when AIs ask for free techs, they're usually only 2~3 turns away from completing the tech anyway.
Also, don't forget you can do the same thing to the AIs. You should probably ask each AI for something every 40 turns or...
It is probably easier, rather than a building which needs to be added to each city to enable units, to have a unique technology that does the same. Technologies can be unavailable for research by making the cost negative, like the suggestion here for a building, and they can also be made...
The "city defense" bonus you're seeing with longbows is actually a feature of the longbow unit, which gets additional defense when guarding a city, fort, or hill. Cultural defenses (including walls & castles) are added as a plot bonus IIRC.
Macemen are melee counter units - they have...
It will happen automatically every 10 turns or so. You'll get a choice of referendum to propose and then you and everyone who can will vote on it and the turn after there will be results.
In BUG you can do this. CTRL+X shows/hides the dotmap, ALT+X enters/leaves edit mode. While in edit mode, clicking will place a city+BFC and right-clicking will remove one (if you're on the city) or exit edit mode (if you're on an empty tile).
Automated workers will in fact listen to the city governor's suggestions, so it is exactly as you say: if you have the city governor on :hammers: then workers will build +:hammers:. This is NOT true in vanilla Civ4, but was one of the many AI improvements added in Beyond the Sword.
I would recommend downloading the map scripts Full of Resources and SmartMap from the map scripts part of this forum. Both of them have options like you describe.
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