Recent content by Caradoc

  1. Caradoc

    Promotion and Civ mods don't show up

    Yes. They are supposed to work as far as I can tell from the descriptions. (The mod loader seems to check for compatibility when you Enable. There were none flagged for lack of dependencies.) I should probably take this up with the authors. It may be as you suggest,
  2. Caradoc

    Promotion and Civ mods don't show up

    I'm running plain base Civ 5 from Steam and installed a bunch of mods. Some work fine (reseed, IGE, starting scout). Others appear to load but do not take effect (promotions expansion, ancient ruins, brazil, hungary). The promotions are not available, the ruins menu does not come up, and the...
  3. Caradoc

    [Map Script] Full of resources

    Thanks for the fast reply. I'm setting up to play the new Master of Mana (was Wildmana) and it's just not the same without FofR. Since it does not have FFH in the name, the FFH tab does not come up. I have not tried renaming. I tried the Verify button and whatever I typed for water% got changed...
  4. Caradoc

    Release Date: Wildmana as a "standalone" mod (aka Wildmana 9.0)

    Golly, looks like I stumbled back at just the right time. Can't wait to see what you've come up with.
  5. Caradoc

    [Map Script] Full of resources

    Sto, I just moved to Win7 and have an odd problem. The water% for Archipelago seems to be stuck at 78, and I mean really stuck. I can change the number, but I always get 78. And no matter what I save, the screen always comes up 78. I tried using the Reset buttons and various save/load schemes...
  6. Caradoc

    Events & Sundry Items Balance or Bugs Thread

    Another small thing: After you take a Werewolf fort, you get some gold for "selling the meat". Is that really a good move?
  7. Caradoc

    Events & Sundry Items Balance or Bugs Thread

    A couple of small things: I have built a Chanter (via assimilation) but it does not have the Escape ability. (Or Force 2) I have captured a Pegasus, but can't ride it. Is a Tech required? The "Ride Pegasus" ability does not appear in the 'Pedia. A couple of times I have explored a Dungeon and...
  8. Caradoc

    hey, is this griffon-land? + other remark

    You think the Griffons are bad? Try going to sea, where the Sea Serpents live.
  9. Caradoc

    Where are the wolves?

    Could it be the terrain? I never see them away from Tundra. One time I was just a Wolf away from my Grand Menagerie and happened to spring a Lair guardian that came with some. So there's always hope.
  10. Caradoc

    Elven workers

    This used to provide a nice incentive for slavers and I doubt it would be that unbalancing. After all, you have to first locate a population of elves and then "recruit" them one by one. (This used to work with dwarves, too.) There used to be an exploit that could do the same thing. As I recall...
  11. Caradoc

    Darkness' Wildmana n00b questions thread

    Knowing I will eventually want to sacrifice a level 6 unit for an Adventurer's Guild, I try to groom a unit from the start -- often my starting Warrior. Another good possibility is capturing an animal -- I ran across a level 7 Spider the other day.
  12. Caradoc

    Download and Current Changelog

    I need help with an installation problem, involving permissions I think. I just had to reinstall Windows 7 on my J: drive and therefore the mod needed to go in J:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods. The installer comes up with a different initial...
  13. Caradoc

    Possible New Mechanic: Unique City Capture

    Is it possible to trigger Events on capture? I can imagine all sorts of scenarios you could enact, expanding greatly on the list of possibilities you listed. I also really like 6) above.
  14. Caradoc

    armaggedon counter - the punishement for the evils

    I have a game going where the AC had risen to 12% around turn 30. Obviously Ashen Veil had not been founded by then, so I've got to wonder what's going on. Is there an Event for all players that can bump the AC by that much? Would Graveyards maturing into Necropolises account for it? By turn...
  15. Caradoc

    The new Improvement System in Wildmana (bye bye cottage spam)

    I assume you have given this some thought, so I'll wait to see how it plays, but the 1.5 unhappiness for a farm and 3 unhealth for a cottage concern me, especially for the early game. What we want, I think, is a system where larger city sizes are supported as the player moves up the tech tree...
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