Recent content by carnivorejoe

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    Modbuddy project out of sync with folder structure?

    So I must be missing something obvious. I haven't looked at civ 5 modding in some time and I've probably forgotten some basic functions of ModBuddy, but I made some changes to a project in ModBuddy last night, opened the project up today, and none of my changes are reflected in the project...
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    Custom building not being added?

    Ok so I figured out the problem. It was 2-fold. Firstly, you were right about my conditional logic not doing anything. I straight up cannot get any IF statements to work in my SQL code. I encountered this problem previously in this project, but just chalked it up to a syntax error on my part...
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    Custom building not being added?

    First off, thanks for all the info about the tables in the game. I've revised my SQL to utilize those instead of the problematic or nonexistent ones I was using before. Also, thanks for quoting the relevant XML from the game files... I'd been scratching my head trying to figure out where to...
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    Custom building not being added?

    So I'm working on trying to make the old Ultimate Eras mod compatible with more mods. Most recently, I'm trying to add some compatibility for a simple mod called Coasts and Rivers Yield Gold Again. It does exactly what it sounds like. However, starting in the Prehistoric Era with UEM, most...
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    Adding an era using relative techniques

    Great tutorial! I've used it to modify Ultimate Eras Mod to be compatible with Future Worlds and Enlightenment Era. A couple updates I want to add... I found that the NewEraPopup.lua file needs some extra functions, or else the close button doesn't work on the splash screen. Forunately, the...
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    How does increasing the civ limit work?

    Ok, so they are just replacing CS's with Civs. That's what I figured. Just out of curiosity, did anyone ever try to pioneer memory editing with this game? I read about it back in the Total War forums with Medieval 2. I don't think the guy was successful because he didn't have a team with...
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    How does increasing the civ limit work?

    Hi all, First time posting here on this forum. I just had a simple question about how the YnAEMP 43 Civs mod works. I've seen on the modding wiki that there's a hard limit in the game of 22 civs and 41 CS's (citation), but the 43 civs mod clearly breaks this. Now, one thing I have learned is...
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