late in the game when you have lots of 1/2 price banks, and 1/2 price universities, and double the great people with phil. ontop of double the great people with pacifisim. It winds up 4 or less turns per tech for the later eras of the game.
great science combo and my favorite...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.