Recent content by casualplayer

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    6otm28 Opening Actions Report

    By turn 100 three civs were completely gone, and only two were my fault. Planted in place and cranked out a quick Scout hoping to find helpful friends in the vicinity. That worked out real well! I did swipe one of Japan's initial Settlers with my starting Jag so I had two cities before Turn...
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    Strategy for Science Victory in 140 Turns or less

    Great stuff, and very helpful in weaning me off my Tall empire impulses. One addition I might make is to use your first few Slingers, or even your 1-charge-remaining Builder, to handle most of the close scouting while your initial unit goes wandering to find those first 3 City States, World...
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    If pursuing an immersive victory rathen a quick victory (for fun)

    Everything about the game encourages you to be first, from meeting City-States to Settling to recruiting Great People. Second place frequently means you lose out entirely. Also the AI is pursuing a victory condition of their own and you are just giving them more time to progress if you...
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    6otM27 Opening Action

    Argh! I was going to start a war with Kongo so I could catch&release Jerusalem and start getting the dual Holy City pressure going. I declare on Kongo and what do you mean I'm not at war with Jerusalem too? My error because I didn't check the City-State screen at the start of that turn, India...
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    How to rapidly build 10 Cities?

    Scout your neighbors rapidly and scoop up any unattended Settlers. Then your hammers invested in Scouts and Warriors are multiplied. Often the last gasp of a civilization will be to make you a Settler to capture along with their capitol. I'm pretty good at that initial land grab. I need to...
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    6otM23 After Action

    Drat. Moving in on Tomyris' capital with a swarm of Musketmen, Declared, then the cap goes from mid-40 strength to mid-60s in a blink as they jump Eras. Ground a heap of Musketmen to dust on those walls, as hordes of Horsemen kept coming in to finish off anyone extremely injured. What should...
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    6otM23 Opening Actions

    Turn 100, 12 Legion, 3 Knights, 2 Battering Rams, 13 cities with Nidaros about to fall. Spain donated 3 Settlers, Greece 1, Norway 1, built 1 for Piopiotahi City that I had to rescue from Barbaric captivity. Never made an Archer because Legion are ridiculous. The Barbs have been tougher than...
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    Deity Rome map

    Well, yeah. My Northern neighbor was pretty much under my Legion's boots when I took my first break. But if you ever wanted to Deity turtle, here you go!
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    Deity Rome map

    Here's hoping this works, because it's the first time I've tried posting one to the site. An interesting map, unlike any I've ever gotten before. I'm only about 55 turns in.
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    To move or not to move - first city placement

    I will be different. I would settle on the Floodplains Cotton. The free Roman Monolith will pop borders to the sweet Galapagos tile super-soon and the crazy food will make for a beast of a capital. Grab the Swampy Lady pantheon and you'll have plenty of production.
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    A calculation of the appropriate population for cities

    Great stuff, and appreciated. I'm painfully guilty of city and district bloat.
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    Where would you settle?

    Can I dream that there's a Cow south of the southernmost Stone? That would let you build the Great Zimbabwe in your capital for just a ridiculous city. Why does the sea tile at the river's end have 1F3G? Is there something going on there?
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    News: 6otM 19 Announcement

    I want to go to the Jungle Hill to the SW and settle. That means, barring complications, my next two settlements can be West of the Gypsum and East of the Bananas and both be riverside. Should be a good, compact start.
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    TSG 143 opening actions report

    Arrgh! Turn 104. I've met everyone, stirred up a war between Sejong and Ramkhamhaeng to deplete both their forces and was about to take Ramkhamhaeng's cap when he ignores all my injured units in range to obliterate my last melee unit in the vicinity. This was looking promising as I had...
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    Immortal Alphabet Game 19 - Harun al Rashid

    At war with the Western neighbor from early on due to a Worker swipe, that didn't end for 100 turns and with cities 4, 5 and 6 added to the empire. Picked a fight with the Eastern neighbor because the rabid one asked for help against them, and I would rather they had someone else to hate other...
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