It is the number of tiles in your city's potential 21-tile workable range that currently fall under foreign culture control. If you control 9 tiles and the enemy civ controls everything else around you, the number of tiles under enemy influence is 12.
My guess is that the AI's culture is...
Wow! Lots of effort and dedication to detail so thoroughly the wonders and your analysis of them. Great job :goodjob:
A few comments based on a quick read through:
The Colossus: It actually adds an extra commerce icon to the tiles that already produce them -- this means that the extra...
I'm of the view that slaves are incredibly valuable -- if my entire worker force is slaves (and I want a large worker force, for reasonas mentioned by others) then I'm happy. I don't particularly mind having to hit "R" or CTRL-C twice as often to accomplish certain goals each turn, but that's a...
All buildings that produce culture are destroyed on capture except for Great Wonders (and they don't produce culture for the conquerer). Aqueducts and hospitals are never destroyed. All other city improvements such as barracks, harbors, markets, courthouses, etc. have a random chance of either...
Remember that in Arathorn's excellent post his examples did not suffer any corruption. In highly corrupt cities the luxury slider will be far less effective since corruption is first applied to the base commerce, and then the luxry slider percentage is applied to the net available commerce...
You apparently "lose" production because a city laborer was working a 2-shield forest tile before you chopped and is working a 0-shield tile after the chop. If you had enough workers to replant the forest immediately, you'd find that your production (in number of turns) was either the same or...
Egypt is a fine civ. The real power of the commercial trait shines with a more "normal" game scenario -- when you expand to many more than 3 cities -- commercial gives an OCN boost which really becomes noticeable when the number of cities grows and doesn't show up with only 3 cities, regardless...
I haven't downloaded the game and won't be able to, but if you're in the middle ages you should be able to get an alliance if you want it. Once you've discovered writing you can establish embassies. With an embassy (and perhaps one other ancient age tech - can't remember exactly) you can get...
Attitude is indeed a numerical value that is affected by a number of in-game actions, and that numerical value determines whether a given civ is furious -> gracious with you. Bamspeedy deciphered the intricacies of how AI attitude works in his article AI Attitude.
Reputation is probably also...
There is no defense bonus for the Palace, despite the graphics difference of the capital city.
The Last Conformist just recently tested it in response to a query over at Apolyton.
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