Recent content by ccubed

  1. ccubed

    [NFP] List of Tech/Civic Cost for Unit Beelining

    What is the cost to beeline Stealth Bombers? It seemed like at some point you didn't even need to research Flight to get Stealth Bombers. (edit: mining, bronze, wheel, iron, engineering, machinery, castles, printing, seige, military science, rifling, steel, refining, combustion, plastics...
  2. ccubed

    How powerful are the "exploits"?

    Are there custom civs that have no abilities? Like a totally blank slate to make baseline tests in experiments like this thread? No civ ability, no leader ability, no unique anything, just base units, buildings, etc.
  3. ccubed

    [GS] Consistent Ways to Provoke AI

    What are some ways,especially early game, to provoke an AI war declaration? I want to more consistently get the eureka bonus and avoid grievances from my own war decs.
  4. ccubed

    WHY would Trader units deliberately NOT use improved infrastructure?

    Has anyone experimented with the new teleporting mountain tunnels? Can you setup 1 turn trade routes along a mountain range?
  5. Production 12 City

    Production 12 City

  6. ccubed

    Civ VI is all about the GRID!!!

    Not sure if I got this image from these forums or reddit, but I think this is theoretical g-spot for maximum coverage of a single city. http://imgur.com/8Vgs9nB Production 12 City by ccubed posted Nov 9, 2016 at 6:05 PM
  7. ccubed

    Helping declared friends with war

    If you have open borders you can also move units to block enemy movement.
  8. ccubed

    King Cog: How Effective is Bee-lining Factories?

    I have more time to read about Civ VI than play it right now. Production seems to be even more important than ever. Some people have complained about mid/late game buildings and districts taking too long to build. The answer seems to be overlapping Industrial Zones with Factories and Power...
  9. ccubed

    Adjacency bonus discussion

    Reddit thread with some good information and a nice infographic:
  10. ccubed

    barracks, armories and such

    Select a unit. At the bottom right of the screen there is a tiny white line that indicates experience. The current promotions are indicated with small medals above this line. I don't know if there's a way to tell if a unit was produced with the exp bonus.
  11. ccubed

    Anyone figure out what scales up the cost of districts?

    Here's a thread on Reddit going into district scaling.
  12. ccubed

    The Number Crunching Thread

    Hmm.... this doesn't seem to line up with the calculations from the table here. It also doesn't seem to line up with a spreadsheet I have seen in this thread in the Hall of Fame section.
  13. ccubed

    RB3 - Daring Deity with Ottomans

    Lurker reply: People are reporting that post-patch you can't get the 300 gold for a happy resource anymore. Values seem to be cut in half. You also can no long trade one happy resource for another. People are seeing a minimum of 2 of your happiness resources for 1 of the computer's, or a...
  14. ccubed

    Liberty and early expansion. Is it a good strategy?

    I didn't even know you COULD switch Social Policies midway through. Does it just retroactively lock out the other, conflicting branch or something?
  15. ccubed

    Dealing with puppets

    If you want to exploit what is surely a UI bug, you can hit F2 to get the production screen and click on puppets to change what they're producing. Again, this is clearly not intended, so use at your own moral peril (Eight Pound, Six Ounce, Newborn Baby Jesus sees what you do at night!)
Top Bottom