Recent content by CCWB

  1. CCWB

    Production Queue

    @Lozenged It will be better if the .modinfo of your MOD is written as follow, <?xml version="1.0" encoding="utf-8"?> <Mod id="2027E5A2-A48D-E606-031F-141E1196975A" version="0.1.6"> <Properties> <Name>LOC_PRODUCTION_QUEUE_TITLE</Name>...
  2. CCWB

    DLL - Various Mod Components

    So now I use "Events.HexFOWStateChanged". :lol:
  3. CCWB

    DLL - Various Mod Components

    When I use "GameEvents.TileRevealed" for revealing a specific plot, there is an error happened. The unit which revealed this plot will repeated active this event when it move and also can "see" this plot! :crazyeye:
  4. CCWB

    DLL - Various Mod Components

    If I want to creat a new Civ or make the CSs training or using Units without strategic resources (Units don't cost any resources), what should I do? :crazyeye:
  5. CCWB

    DLL - Various Mod Components

    It's base on tiles, not for Domains! :nono: I need the "Hover" units to be stacked unlimited but not to break the stacking rules of land & sea units.
  6. CCWB

    DLL - Various Mod Components

    Units in "DOMAIN_AIR" can stack unlimited. So is there any way to make units in other Domains (such as in "DOMAIN_HOVER") stack unlimited? I found that if change a unit's Domain from "DOMAIN_AIR" into "DOMAIN_HOVER" (I want to make a unit like an artificial satellite), it's stacking limits is...
  7. CCWB

    DLL - Various Mod Components

    OK, I will try. :goodjob:
  8. CCWB

    DLL - Various Mod Components

    If I set these kinds of Great Persons can be captured, will they rename after be captured? If they will rename, is there any way to avoid this? By the way, when I use the MOD "Historical Religions Complete (BNW or GK)", each Great Prophet is born with unique Name. After captured, the Great...
  9. CCWB

    DLL - Various Mod Components

    Thanks. Hope this attribute can be written in DLL and used by xmls. :mischief:
  10. CCWB

    DLL - Various Mod Components

    I want to creat a Improvement with "NoFeature" (can't be bulit on a tile with Feature), but the Table of "Improvements" only has "RequiresFeature". Could you add this in your future version of DLL? ;)
  11. CCWB

    DLL - Various Mod Components

    Does DLL-VMC support Mac? If not, would you plan to release a version compatible with Mac OS? ;)
  12. CCWB

    DLL - Various Mod Components

    Following are upgrade Chinese TextInfos for DLL-VMC v.81: Click HERE to download ;)
  13. CCWB

    DLL - Various Mod Components

    Yes, I have enabled the "BUGFIX_RADARING". After reset its value to 0, the problem seems to be resolved. :)
  14. CCWB

    DLL - Various Mod Components

    When using DLL-VMC v80, I haven't open the "Global - No More Civilian Traffic Jams" (the "Value" of both "GLOBAL_BREAK_CIVILIAN_1UPT" and "GLOBAL_BREAK_CIVILIAN_RESTRICTIONS" are = 0 ). But civilian units can pass through foreign units! It there something wrong with that? :confused:
  15. CCWB

    DLL - Various Mod Components

    It works well! :goodjob: Following is the Test Code: local directions = { DirectionTypes.DIRECTION_NORTHEAST, DirectionTypes.DIRECTION_EAST, DirectionTypes.DIRECTION_SOUTHEAST, DirectionTypes.DIRECTION_SOUTHWEST, DirectionTypes.DIRECTION_WEST...
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