Recent content by cerk

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    Specialists vs Working Tiles

    Interesting. Do you think this better than production TRs? After all early production TRs are possible only if you have stone or marble.
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    Recon Line Changes

    I quite like the idea of support engineers. They could finally make tank rushes worthwhile. The xp gain on a few activities also looks like a positive change. Should allow for making mid and late game recon units that don't get stuck with the starter promotions simply because my ancient era...
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    unusual policy combos

    I don't mix and match ancient era policies, but I might take the fealty or artistry opener depending on the civ I'm playing. The proper mixes happen in industrial era policies. Expending a few great writers to grab the openers is worth it imo. Imperialism opener is nice for the 10% upgrade...
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    Lategame War Rebalance (v3) (requires ENW and Logistic Skirmishers)

    My bad. I meant ship of the line. With indomitable, it could get logistics as its first promotion. It definitely is for defensive play, but does not feel enough to invade civs 25 tiles away. Of course, there are things I could have done to mitigate that, setting up some midgame cities as...
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    New Version - 1.0 (September 3rd, 2021)

    Can't say I'm thrilled to have Siam statecraft civs as my vassals any more
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    Lategame War Rebalance (v3) (requires ENW and Logistic Skirmishers)

    Plays great with 4UC. My issues with base VP and ENW was that ranged ships that cost a strategic resource was much weaker than just spamming blitz promoted Melee ships and this mod alleviates the pain points with naval combat in general. Splash on Ship of the line is not very good. Maybe its...
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    New Version - 1.0 (September 3rd, 2021)

    Noticed a few things that seemed off in the world congress. 1. Vassals don't vote for their masters in choose host proposals. 2. Vassals don't get a vote at all in global hegemony
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    Promotion Guide

    Accuracy is deceptively strong. Only in my recent game it occurred to me that from Industrial era on, melee units have more than 100HP and accuracy has a larger HP range to trigger the extra 30%CS. Think I will go Accuracy 1, Medic, Accuracy 2, 3, Range on my ranged units from now.
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    Poll: New Spy System - Do you like it?

    Now that spies don't come back to hideout after every mission and some other fixes, I think I like it. It feels more flexible where I get to choose the yield I want at a specific time, and more straightforward than the old as every action has a timer. One thing that could be improved is when a...
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    Morocco

    Anecdata, I defeated peak Morocco in both diplomacy and cultural victory at King difficulty and standard speed, without warring so its not too bad. As you can see, I also have more GPT than Morocco.
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    Morocco

    How do people use the extended trade route ability? I do not send external trade routes until renaissance and even then send it only to vassals because trade routes get plundered all the time. Yes the Kasbah is amazing, but the TR pillage does not look human friendly either and I don't know how...
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    Wars are allowed to go on for too long.

    Perhaps, the AI was already making good money and does not care about trading some additional 50GPT with you. Or you could have a defensive pact, they made peace with your allies and are just prolonging the war until they hit a war tech so that they can fight only you without dragging other...
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    Diplomats.

    In my current game as England, spies in enemy cities give me so much science. 10k science in modern era every 30 turns. Or 8 techs in 30 turns in ancient era. They are so powerful that in my current game, my only great scientist came from Oxford university. Such yields could definitely be unique...
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    The Netherlands

    Vanguard is just awesome on a naval unit. It has not been nerfed like city assault and its a great promotion from the less preferred dreadnought line. It hits 30CS cities for 75 damage while taking only 5 damage in return. If the AI amasses enough land ranged units, a single Sea Beggar goes down...
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    Going for Gold: Policies

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