Little help please
The on/off switch for State Religion Only missionary doesn't seem to work
I tested it with
<Define>
<DefineName>OC_TRAIN_ONLY_STATE_RELIGION_MISSIONARY</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
at 0 and 1, and when game stats it shows in...
Its a few years too late, but yes, it works ;)
Thank You!
RE: some improvement shown twice - I am pretty sure it has to do with improvements getting + to 2 different bonuses, like +1hammer and +1 food.
Those improvements that only get a single + with a tech shown normally.
Heya, its not much of a modcomp but here is the model:
https://forums.civfanatics.com/threads/yaranga-tundra-improvement.613889/#post-15265818
And here is my xml entry (which also uses some of my custom tech, but you can replace them with your own):
<ImprovementInfo>...
Yeah that was exactly what I was thinking: either set Tundra to 0 food, and then have my special tundra food improvement to work of 0 food, OR set Farm req to 2 food, increase plains, grass and water by 1 food, but also set req food per population by +1 as well.
I will play with...
Oh, I am an idiot! I had no idea/forgot that it was always possible to build Tundra farms, and of course irrigation is spread once you get the proper tech.
I was sure it was something I did, that caused Tundra to allow farms and was looking for a way to fix it :lol::lol::lol:
This however...
bFreshWaterMakesValid is also set in Vanilla game.
Checked Builds file - nothing interesting there:
<BuildInfo>
<Type>BUILD_FARM</Type>
<Description>TXT_KEY_BUILD_FARM</Description>
<Help/>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>...
Little help please.
Was it possible to build farms in Tundra in original game? I am pretty sure it wasn't.
However in my mod I changed something and now I can build farms in Tundras, which is becoming OP.
Best part is, only Plains and Grassland specifically set to allow farms.
Some insight...
Greetings! Some years back there was a mod that made it so a civ is only allowed to discover a single religion. Anyone knows what it was? I really would like that component for my mod.
Thanks
I figured it out. I put back LeaderPromotion and iLeaderExperience. And instead went into Promotions.xml and REMOVED all available unit types from Leadership promotion ;) Tested it and it works - I now get my great generals, but there are no units in game that he can be attached to, so AI will...
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