Recent content by Che Guava

  1. Che Guava

    Resources

    I've always been intrigued by the idea of 'manufactured goods' resources in civ: turning raw materials into something you could trade on the market, something like they had in colonization, IIRC. If you have two sugar resources, you could build a distillery and convert one of those into the much...
  2. Che Guava

    Casus Belli

    Well articulated, and I happen to agree wholeheartedly, at least with respect to how CB affects gameplay. I'm a little intrigued by the notion of 'stability' for a civ, as I tend to like most incentives for peace in civ, but I'm not totally sold on it. Part of the reason that I like civ is...
  3. Che Guava

    Casus Belli

    Well, according to what I've been hearing, espionage it out, and having 'too many troops on the border' may be a source of tension (I think this was recognized by the AI in civ4), it seems a bit vague and hardly fits a 'casus belli' type sparks that ignite wars while rallying your population (or...
  4. Che Guava

    Poll: what makes a good diplomacy system?

    I suppose it's all going to depend a great deal on how exactly these social policy trees actually work (and lord I can't wait for them to be explained!!!) In the context of the above, what I think I'd like to see if a somewhat complex social tree with plent of options, but each of these...
  5. Che Guava

    Poll: what makes a good diplomacy system?

    :goodjob: Aussie Lurker I do think that your government type, or more specifically, the 'social policies' concerned with foreign policy and world outlook should play a part in how a civ decides to 'win'. What I mean is, if you civilization is founded on a principle of humanism and consensus...
  6. Che Guava

    Casus Belli

    Well, how about this simple implementation: random event give a short term 'war bonus', not making war a given, but providing an incentive to go to war. A couple of egs: * A bride from your royal damily is left at the altar by civ 'x'. You are then given the choice (in an event menu) of...
  7. Che Guava

    Civ 5 SCENARIOS!!!!!!

    I still have to see I really don't see it. I've been told that there is no more espionage (not to say that it couldn't be modded in), and as for diplomacy with non-alligned nations I imagine it would be more of a race to see who could give minor civs and city states the biggest cash present. I...
  8. Che Guava

    What can Civ learn from the Europa Universalis series?

    Ever see 'Canadian Bacon'? :mischief: As I mentioned in other threads, I'm not a fan of penalties at home for going to war with an ally, besides the usual war weariness factor. Other than that, the only penatly for being a warmonger would be loss of reputation with other leaders.
  9. Che Guava

    Civ 5 SCENARIOS!!!!!!

    With tiles that offer fewer directions to move, and only 1upt, I'm going to have to say that in the case of wars with many units, it's going to start to look more like WWI, at least on world maps where places like europe will be relatively narrow. On the other hand, if you have a large map...
  10. Che Guava

    Poll: what makes a good diplomacy system?

    I'm still not totally convinced that domestic penalties (happiness or otherwise) should apply when attacking allies. I mean, unless those people happen to be nationals of the civ you're attacking ("You declared war on our homeland!"), aren't the masses generally pliable to the suggestion of...
  11. Che Guava

    What can Civ learn from the Europa Universalis series?

    While I suppose this is generally true, I think it is more a product of more complex diplomatic relations and interdependencies that occur later on in in the game/history. For the most part, in the ancient world, you have an autocratic system of government with smaller cities and less complex...
  12. Che Guava

    Poll: what makes a good diplomacy system?

    And what I meant by my post is 'I agree, nothing more to add to this' :hide: Sorry, my reading comprehension is atrocious this evening....!
  13. Che Guava

    Poll: what makes a good diplomacy system?

    Well, there's inevitably some late-game silliness when it comes to the space race, but I think think that's pretty much unavoidable if you want to have competitive opponents, but on the larger issue, I think it should be approached from the other way around: you should have a better chance of...
  14. Che Guava

    Civ 5 SCENARIOS!!!!!!

    :lol: I haven't give up all hope yet. But that raises another question: does the new combat engine lend itself better to large-scale scenarios (say WWII Pacific Theatre) or small ones (Peloponnesian War)? I'm inclined to favour the latter, at least in terms of 'realism'. 1 UPT might make...
  15. Che Guava

    Poll: what makes a good diplomacy system?

    "We"....? ;) Personally, I like random elements in gameplay. I find gameplay can get a little tedious and pretictable without them. But to each thier own. But ok, let's leave that aside and apply it to another new aspect of the game: city states. If you are on friendly terms with a city...
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