Recent content by Cheshiremythos

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    Procylon's Call to Power Project

    I deleted and reinstalled it, it works. This isn't a bug, on the first install I left out two of the policy related files (didn't extract into a folder so I had to manually move them into one). Now I can actually test the mod.
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    Procylon's Call to Power Project

    I downloaded the V9 CTP, March 9 version, and started playing. I began to play as the French and when my first policy choice came nothing was unlocked, this is on turn 17, so I couldn't continue the game as the 'adopt policy' button seems unskipable. (Or maybe I am just dense and posting this...
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    Gerbil Ball

    Subtitle: And other odd football variations I'm entirely out of anything to read online right now, so before I go find some paper thing to read I figured Id post up this idea. Ill come back in the morning to see who hasn't posted and maybe fix errors or add things. Anyways. What if you...
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    Large Scale Mod

    If you look at the goody hut under the improvements xml you should see goodypertiles or something like that. Its set at 40 in the base game, increase the number of tiles per a hut and you should see a decrease in huts. You could also make them have a higher minimum distance but Ive seen them at...
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    America in Flames (a modern civil war)

    So for city-states are we looking at New York City and Texas? Or other new ones? I like the fact that America can do both sides of the hyphen. Also is simply a scenario with no additional tech or units? Just new civilizations and what not.
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    Naeralith Reborn: Civ 5 Mod

    When you say 2-3 traits does that mean that your nations won't have unique units/buildings or that they will have a combo of two UU/UB in addition to the traits? Look forward to more info, especially on the Lewenkai. Good luck.
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    Luxury Resource Display

    I can see a lot of modders looking to add more resources PMing you for permission to use this mod. It looks good; I was worried I would have to figure out how to do it. Now I get an example and something to work with :) Thanks
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    Trying to mod Trading Posts

    Aussie_Lurker, I think they already have a tag for growth they just didn't use it in their own works. "Featuregrowth". Im going to try and mess with it and the improvement upgrade tag to see if I can't recreate the cottages of civ 4. Just a test of theory as I like the trade posts better anyways.
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    Trying to mod Trading Posts

    "RiverSideMakesValid". Make that true and see what it does. (Line 16 of civ5 improvements) Should be able to just stick that under trade post and it will be river only. Im not sure that the marker from buildings would work since buildings and improvements have different schemas. At least I...
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    Trying to mod Trading Posts

    Did you look at the valid terrain section of the xml? Line 385. Or the valid features section at 571? It looks like, because of the new database system (I guess?), some of the information is set up. So you might have to mark "featuremakesvalid" as true in the main trade post area and then go...
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    Trying to mod Trading Posts

    *Disclaimer little modding skills* Is there a way to specify an improvement type instead of a "feature" type? Roads aren't technically features and the "featuretype" might only refer to terrain features. That being said why rivers don't work is beyond me.
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    Requested Mods

    I'd like to see policy tension. If I have liberty and someone else has autocracy it would be nice to have them dislike me, even if just a few "points". I have no clue how the new diplo. system works since I can't see the numbers like in Civ 4. Haven't made it around to look through the xml stuff...
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    Image Dissection/Discussion #1

    From the looks of the other pictures anything not flat but not really tall is a hill. Bumpy mostly but sometimes curvy. They might expand but Id tend more towards thats where other fields would go if the farms were built in that hex. I hope they take it out because having a possible field go...
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    Image Dissection/Discussion #1

    The water looks like Colonisation water. The spearmen are hurt, as are two of the warrior units. Anyone else think there is a difference between the 2 by 6 and the 3 by 4 configuration or is that just the model for archers (ranged)?
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    Pitboss issues with fios

    So I have taken a look around here and tried to find something on this. At first I thought it was just a simple port issue, so I opened up 2056 (As well as a a group of others that the fios router suggested). No one can connect to the game. Im trying to see if anyone with more experience than me...
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