Recent content by ChipB

  1. C

    Internal Trade Route Yields [pre patch]

    I think the core of the problem currently is that both ends of the ITR get a boost to both food and production regardless of which one is ahead or behind on those yields. A more balanced system, I think, would be to base yields on the sender's food/production. For example, ITRs could have the...
  2. C

    Trade route strategies

    With 7+ cities in the sequence you will always have 3 incoming and 3 outgoing TRs in each city.
  3. C

    Trade route strategies

    That's not true. At any number of cities 7+ you can use all TRs internally giving 3 incoming and 3 outgoing at each city. The easiest way to think about this is to number all your cities from 1 to N (for example, in the order they are founded). Each city sends its TRs to the next 3 cities in...
  4. C

    Trading for lump sum of Gold requires Friendship

    Right, but gold now is more valuable than gold in the future. If you give the AI 2gpt they will give you a lump sum of 45g, so they will loan you that 45g up front if you promise to pay them back 60g over the next 30 turns. This is perfectly reasonable. Luxury resource trades should work the...
  5. C

    Trading for lump sum of Gold requires Friendship

    I kinda feel like this is the wrong solution to the problem. It seems like a big part of the issue with lump sum transactions is the bug where the AI undervalues that gold. 1gpt = 22.5g, so a lux should trade for 8gpt or 180g lump sum (rather than 240g). As it is now, the AI actually rewards you...
  6. C

    Immortals don't "Double Heal" - Is it the promotion or the unit?

    I think its the promotion. Fountain of Youth gives the same promotion and it also is only +10 hp rather than actually double healing.
  7. C

    It seems ICS is really some good fun...blek

    I think its the 33rd city? Something around there anyway.
  8. C

    Starting Position for OCC Science. Change or nay?

    Looks like a pretty decent start to me. You have 3 deer, a wheat, a flood plain, and a river plains for food. You might want to buy one or both of those deer to get rolling in the early game, but once you get a granary in a few turns you should be fine on food. You've also got 3-5 luxury...
  9. C

    Gods and Kings: 25K Research Agreements

    In addition to excessively large RAs, it seems like there is a science overflow bug as well that can make a big RA bonus even more impressive. My latest game was a Babylon Deity OCC science victory (Pangea/Standard/Standard). Late game I was 2nd in science with Montezuma well ahead of me. I had...
  10. C

    Avoiding backlash about military near border

    Indeed. I just wanted to make it clear that the AI isn't really being stupid in this case. It genuinely doesn't know you are there if you leave that one tile gap between your troops and their border.
  11. C

    The Mayan Long Count

    I'm playing them on a Great Plains map /facepalm
  12. C

    Getting tradition opener before liberty

    I'm glad I'm not the only one that sees this as the primary benefit of the Tradition opener. If I'm remembering correctly its actually a 75% reduction in border growth cost and it applies to all of your cities (not just the capital). Its a HUGE help in filling in those spaces between cities if...
  13. C

    Going Wide

    It doesn't say anything specifically, but I can confirm that Pagodas (and I would assume all religious buildings) provide local happiness. Its really easy to confirm by buying a Pagoda in a size 1 city and see your happiness go up by 1 instead of 2. I'm pretty sure that any happiness you get...
  14. C

    Avoiding backlash about military near border

    I'm pretty sure you only have vision 1 tile beyond borders, so if you leave a 1 tile gap they shouldn't know you are there unless they have a unit in the area to spot.
  15. C

    Want to go wide? Try the Mayans

    If you can pickup Ceremonial Burial that will cover another +1 global happy per city. With Meritocracy and Order that completely eliminates per city unhappiness. You can then grow as many cities as you want as much as you can build local happiness in each.
Top Bottom