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  • Hello, I’ve created translation support for 10 additional languages for this mod. How can I send the files to you? The "Discussion" section for your mod is not enabled, and I can’t upload attachments there.
    Tested your auto-explore. Unfortunately when toggled on it causes a lot of lag during the AI's turn. Then, when toggled off the lag stops despite the fact that the units set to auto-explore continue auto-exploring even if toggled off and given different commands.
    Further, the 'toggle' nature of the function makes it a bit hard to read in the UI since the active status has the same icon and no indicator.
    i installed your debug console, but for some reason the game isn't running your UI script. Logs/Modding.log shows that it's loading config/input.xml but not ui/debug-console/debug-console.js, and i don't know why. any ideas? i tried disabling all other mods except yours and saw the same behavior.
    beezany
    beezany
    i just figured out why this wasn't working for me! it cannot be added to a game in progress because civ7 thinks it affects saved games. please add
    XML:
    <AffectsSavedGames>0</AffectsSavedGames>
    to the <Properties> element at the start of your .modinfo file. it'll fix this and also avoid problems with upgrading mid-game.
    (just confirmed that this fixes it for me)
    C
    chrispresso
    Will add to the next mini release! Thanks!
    beezany
    beezany
    this has stopped working for me again after the last game update (1.2.0). the hotkey doesn't open the panel anymore.
    Hey, Chrispresso!

    I installed your console mod for Civ 7. I was wondering how I can use it to place a couple of super rare natural wonders - Iguazu Falls and Valley of Flowers
    C
    chrispresso
    I think you'd want to do this during the map creation. Basically this would require using `TerrainBuilder`, which isn't exposed once the engine is done generating the map as far as I can tell.
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