Hello all,
I need some help. Despite my best efforts, I am unable to add a properly working era to the mod. I have made a lot of progress, but I am still missing *something*. :confused: As CCTP adds many different features, it is not as easy as it would be for modifying the base game...
:lol: True, but since the tech tree has a few bottlenecks and such now, no knowing where you are going is not such a good thing :p. And I'm about 95% sure the buggy-ness (in game crashes) is from the tech tree
Hey all, sorry for the lack of communication on my end.
I have been trying like hell to clean up an issue that I had with the tech tree for the last month. I have made some progress, but I cannot figure out the main issue for the life of me. So for now, the project is in limbo. I'll ask for...
The best thing I can tell you is to hold on until we can bring out the new version. If I had to guess, I would say the texture problem comes from some of the new resources, but I don't know quite how to fix it (bug smashing is not my strong suit :P). Depending on how long the tech tree vexes...
Only thing I can say is that it should be fixed on the next version. I'm definitely not the best at tech tree :lol:. Maybe fires can lend some help here, although i think waiting will still be the best option :(
Highly doubt it, and tbh it's not too high of a priority (at least for me as a play SV only). I would much rather work on glaring game-breaking flaws first and then address the units later. That and it takes a very specific skillset that we are unfortunately missing atm.
Some really good suggestions here. As with most things though, I would rather add things that will be distinct rather than adding things just for the sake of adding things. The canal is almost guaranteed to get in - it's just a matter of balancing it. Some of the units suggested might work...
Hi guys. At the current version, its total similarity to Call to Power is quite low. All that CCTP shares is a monopoly system, governments, and future eras. As I was thinking about it, it seemed that a better name could be chosen, but since we have pretty decent name recognition...:lol...
Hi all (again :lol:),
Yes, this mod is still being worked on. As of now, we have been restructuring the tech pages, monopoly system (including resources), and other doodads in order to get "ready" for BNW (governments and policies are still being mulled over). There will probably be a version...
Well, I didn't want to say anything unless I didn't follow through, but it looks like there will be another version of CCTP for BNW :D! That's assuming the expansion doesn't break everything :lol:. There's not too much to say about what will be added, as we don't know much about BNW yet, but...
Hi guys,
Haven't read much past this last page but it is good to see that everyone is well and kicking :). I have good news: I'm on break :D! This will mean that I am once more able to lend whatever skills I have to CCTP. I am completely useless with C+(++, or however many of those things...
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