Recent content by Circe

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    [Vote] (7-62) Ottomans Nerf

    Isn't this a good thing? I thought most people considered it a problem that the aggressive AIs fall off so hard late game. Most Songhai nerf discussion revolves around their mobility which is a migraine to deal with, not their overall performance. I think a lot of the Ottomans' success stems...
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    [Vote] (7-22) Allow Non-Recon Units to Pick Up Ancient Ruins

    If it's flat land and they have the movement to reach a tile beyond your warrior, they'll still grab it. I think it's when it's on a hill that they can't see beyond(to target an unoccupied tile), or when they would end their turn on the occupied tile, that they'll skip it.
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    [Vote] (7-22) Allow Non-Recon Units to Pick Up Ancient Ruins

    You can camp your warrior on any ruins it reveals to restrict the AI's ability to path over them. Doesn't work 100% of the time and is pretty gamey, but hey.
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    Communitu_79 massive Tundra continents and lack of northern/southern oceans

    Default is 0, it's normally unused. Factor determines how much land % can spawn within the defined range, so a factor of 1.0 is effectively disabled. As an extreme example, here's factors 0.0 and ranges 0.5:
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    Communitu_79 massive Tundra continents and lack of northern/southern oceans

    There's four values starting with 'northAttenuationFactor' that can restrict the amount of land that appears at the poles.
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    (3-13a) Proposal: Authority (2/2) - Replace Militarism's Garrison bonus with Barracks requirement

    I think the garrison bonuses are just intrinsically defensive and thus unsuitable for policies that promote and reward aggressive play. Imperialism's is just as forgettable, Martial Law already adds happiness to constabularies, and the culture yield would need to be hiked to remain relevant on...
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    2-03a and 2-13a are both passed, and it's a problem.

    It's not like the first purchase you'd make in these cities wasn't always a fishing boat. I usually covered most of my resources before even unlocking naval melee under the previous mechanics. So effectively it just saves you up to a few hundred gold depending on resource availability. It's no...
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    Specialists... What are We Doing Here, Guys?

    I've been fairly content with specialist balance for a while. They don't need to beat tile improvements at all times because you don't have an unlimited number of desired tiles to work in every city. Towns and Manufactories can similarly improve subpar tiles into easily workable ones. That's...
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    (3-NS) No Spying against civ you have a Peace Treaty with

    I thought that action required the city to be locally unhappy? Spies aren't really so destructive anymore unless you are unhappy, and if everyone's piling on you that badly you likely have a strong lead which justifies it as the only way for them to regain relevance. This is pretty much the...
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    [Vote] (2-52) Proposal: Cooldown between unit purchases

    I buy units on defense plenty, and Freedom negates the penalty altogether. It plays into complaints people have made in other areas, such as AIs immediately replenishing garrisons and armies at a rate the player can't match, making city capture more tedious, so I tentatively think it's a good...
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    [Vote] (2-26) Proposal: Base CS Influence Decay rate on Resting Influence

    That can be a tall order on higher difficulties. Tall civs(likely Siam) don't get as much supply as wide ones to begin with, and players tend to fare well with smaller armies. Using an average or some fixed value(military strength/# of units versus the CS in question?) might work better.
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    pineappledan, HungryForFood, & Recursive's New Beliefs

    Last I checked, the instant production applies to WC projects, too. It's a big yield in the industrial era when you drop 10k+ on a GP. I still think Earthly Paradise is rather swingy, potentially allowing far more triggers than Ceremonial Burial, or none at all. Maybe that's not necessarily bad...
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    (2-NS) Give policy opener for free on turn 15

    I do shrine first unless I'm playing a civ with a faith bonus. Progress gives back culture for techs already researched in the gap, and Tradition's bonus pop will go to higher food cost citizens(presumably). The worst thing it does is probably making some early wonders harder to grab. Authority...
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    (2-NS) Remove diplomatic penalties against other founders if no possibility to regain religion

    I wouldn't forgive them, if they wiped my religion out. Besides, pressure could still turn it, depending on the global situation. Rushing a couple Prophets on a small nation doesn't justify evading the diplomatic penalty.
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    A Deep Dive into Authority

    Yeah, I think this and peacing out vs. city states are two 'exploits' that need to finally be addressed. I hope that more liberal camp spawning rules will reduce the emphasis on farming the one or two that spawn near your territory, maybe move away from having existing camps spawn new units and...
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