Recent content by circeus

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    [GS] Expanded concepts: Appeal

    (Previous threads: Conservation and National Parks, Corporations and economic victory, Uniques, Pillaging) I've always found it annoying how some of the terrain features that are typically considering the most important to protect are treated as the most undesirable terrain features by the...
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    Language translations for leader sayings

    I have seen it happen with the french subtitling on some DVDs which may be completely different dialogue than what is actually spoken, and is almost certainly a separate translation of the English subtitles instead of an actual subtitling of the french dialogue. Probably what's happened here...
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    Language translations for leader sayings

    If one wants to get really nitpicky, yes, but read a little deeper (and the Aztecs loved to use two-words expressions to metaphorically refer to something, though in yaoyotl in tzompantli isn't a recorded one), and it's not ridiculous: remember that yaoyotl is "war", not "battlefield", too. I'm...
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    Language translations for leader sayings

    I'm the one who wrote that bit on the wiki about Montezuma's language. Although I don,t have much more experience than Tamate, I stand by the basics of my transcription (despite a few oversights). Tamate's version has haphazard word breaks and a contemporary spelling (I prefer a standard closer...
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    Expanded concepts: Pillaging

    Note that I make no exact discussion of the mechanics of this. I think there should be some way that units can be used to steal great works. Just as with a pillage progress mission, the exact mean is an implementation issue and could have a number of approaches taken.
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    Expanded concepts: Pillaging

    (Previous threads: Conservation and National Parks, Corporations and economic victory, Uniques) Pillaging is part of the game which I feel has been woefully underused, and could go into many different directions. We can think of what can be pillaged, who can pillage, who can repair, and the...
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    Expanded concepts: Uniques beyond units and infrastructure

    I didn't have enough sleep in me when I wrote this up and forgot the really important aspect that the Unique wonder is essentially a "duplicate". The National Orders, of course, could in theory get points from literally any action (as there are numerous abilities in mods and in-game that grant...
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    Expanded concepts: Uniques beyond units and infrastructure

    Some time ago, I was considering the possibility of unique wonders as additional to Unique units and infrastructures, and I realized... why stop at unique wonders? So I got pondering as to what other uniques could become standard to all civs. (Previous threads: Conservation and National Parks...
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    [R&F] City-States Expanded

    I double checked multiple times for that, as I did specifically deactivate the entertainment CSs, but did nothing to agricultural. I have maritime and consular CS in the game. It's driving me crazy!
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    [R&F] City-States Expanded

    Okay, did I hallucinate that a previous version of this mod switched Mohenjo-Daro to an agricultural city-state? Because recently every time I saw that city state, it was a cultural city-state and I could swear in the older version it was agricultural
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    Sukritact's Civarium

    Are you sure about that? 'cause I have a game with the steam build of Bayinnaung running right now.
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    [R&F] City-States Expanded

    Are you sure? I haven't noticed any real problem that wasn't actually caused by Concise UI (which has awful cross-mod compatibility anyway). [BUG] I think the Great Kiva has a "can't be built next to each other" requirement that is not actually stated in the civilopedia entry.
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    Sukritact's Civarium

    That is a known bug with civ, not the mod: the game can't track if you're getting an ability from two sources, so if you lose one of those bonuses, you lose all of them.
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    Rule with Faith

    https://civ6customization.gamepedia.com/Rule_with_Faith but I'm not sure whether there were changes since. That pages predates the release of Gathering Storm
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    Sámi Civ

    While I'm not opposed to the idea of adding a whole new map ressource inside an extra-civ mod, maybe playing along with existing tundra resources could also be an option? As in, maybe part of the ability is just "can build pastures and camps on tundra/snow without Animal Husbandry", with...
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