Great guide!
I only encountered two problems:
* You have to check the paths at the start of the makefile.
* It might not work in PC with non latin encoding. I had to copy and past from Github.
1SDAN's map is different than mine, although I like them (except Hokkaido being too off Sahaline).
And yes the aim is to represent the fact that Japan is a collection of islands and not a single one. Player shall do amphibious invasions to unite Japan. My first concern was if AI could do it...
Will you change the shadows? Elevation isn't clear, and the mountains are missing. Also, these caps are too rectangular and do not overlap some land, maybe use the old mountain graphic.
Some isthmuses should not be there like Indochina. And the general result seems somewhat off colour.
Byzantium spawns at 325AD, so I set the scenario to 300AD to allow them to spawn naturally. Also at this date late classical empires are still present, like Jin China and Gupta empire.
Maybe repurposing 1700AD into 1454AD scenario is a good idea too. Ottomans will have just captured...
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