Recent content by civaddiction

  1. C

    Community Patch - Modpack (Multiplayer Compatible)

    Wow, tremendous work guys, so far it has been really stable! Two Human, Local Network, Goody Huts Off, Barbs Raging, Standard Small Continents We experienced only two minor non-disruptive desyncs in 194 turns so far (they occurred during a war with an NPC). I have the logs, but I'll wait to...
  2. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    :c5razing:Important Announcement!:c5razing: This mod is no longer active (hasn't been for some time now)! Thanks everyone for your support. There is a new effort at making a flawless multiplayer modpack over at Community Patch. I've tried it out and its amazingly stable compared to previous...
  3. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Hi Gazebo, thanks for visiting the thread. I have been following the improvements that the CP team is making to get CP as MP stable as possible. Thank you for your hard work! VMC isn't perfect and there are still desyncs and CTDs that occur even with that. When I switched from CP to WMC, I was...
  4. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Go into the MP_MODSPACK\Override\CIV5Units.xml file and search for the GAMEOPTION_PLAGUE_DISABLED entry. Change SupportsMultiplayer variable to true. You will now see that option appear in the multiplayer load screen (not sure if it'll work, but let me know if it does). On a side note, you could...
  5. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Should work. Do any of the 'solutions to common problems' in the first post apply to you? Have you ever used EUI, and if so did you remove the UI_bc1 folder before installing this modpack?
  6. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Yes, I will consider it. I didn't want to add any additional mods until I got the CTD and desyncing thing taken care of first so probably by the next version. Glad you figured that out. I added a 'Common Problems' section to the top post to address just this sort of thing. I'm curious about...
  7. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    I have abandoned Community Patch for just the Combined DLL and its working flawlessly. Only weird thing is that I wasn't able to set up a Local Network game. It would revert to an Internet game even if I select Local Network. That said, there are zero desyncs in the net_message_debug.log and no...
  8. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Bad news, while single player worked flawlessly, the multiplayer was plagued with CTDs and desyncs right out the gate. I suspect something has changed in the new Community Patch as that was the major upgrade I implemented. As such, I will not be able to post an update yet. Sorry!
  9. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    I've removed the mod responsible for these errors so it should not be a problem in the next update
  10. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    Finished the latest update and so far, zero log errors in singleplayer. I still need to test multiplayer, but as soon as I do, I'll put the update up. You may be right looter but I'm hopeful I can get it to a minimal level.
  11. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    See if the mods have LUA and XML that have the same name. Use Notepad++ to compare the files. Last to load *typically is what is used. Merge changes into those files. Most of the time the files are very similar and that is enough to get it to work. Sometime further tweaking is necessary.
  12. C

    Community Patch - How To Install

    Was Health and Plague support done away with?
  13. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    My mod does include the AI - Warmongers Adjustments Mod as well as a number of other mods that are normally incorporated into Community Balance Patch (CBP). This is because my mod does not use CBP, just the Community Patch Core (CP). I would have used CBP but theres something about it that cause...
  14. C

    CivAddiction’s Multiplayer Modpack – CP+CSD+C4DF+Serp’s+And More!

    I know its a bit of a hassle, but try having everyone leave the match when someone gets a CTD (except the host) and so everyone logs back in together from the host game values. I suspect the reason I don't get resyncs every turn after a CTD in my test games is that I've only played two player...
Top Bottom