Recent content by civcivv

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    Beta & Bug Reports

    Not sure why it happens, but Anti Aircraft Guns are having their promotions swapped by the promotion swapper from melee to ranged. AA Guns are melee units however. Could it be because they have an entry <Range>2</Range> even though no ranged attack exists for them?
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    What Would Gandhi Do? - AI Rebalancing Mod

    Hi Sneaks, Managed to test your DoF Ender button mod in a newly started game, but it does not seem to work (other than the very turn you make the declaration and during the associated cooldown period). So having been friends with Egypt some 60 turns I cannot end the DoF other than...
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    United Nations without voting?

    But wouldn't this mean having 2 United Nations if you do have the victory condition enabled?
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    United Nations without voting?

    Would it be possible to make the United Nations wonder not require Diplomatic Victory (easy part, I can do that) but also not trigger diplomatic voting if diplomatic victory is disabled when it is built?
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    Abu Simbel Wonder

    Looks great, thought the bonus seems rather hefty.
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    [Addons] Additional Wonders

    In regards to Moai statues, it seems to work a bit too much like the Seaport currently. I would suggest something along the lines of Civ4, where it simply provided 1 production for every water worked water tile. Also, would much appreciate wonders that give something other than Great Artist...
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    [mod] the seven ancient wonders

    I noticed that with v3 of your mod, there are multiple tech requirements for Wonders, but those do not seem to work. I can still build the Lighthouse wonder before Masonry for example.
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    Armies

    I could see Lancers with 5 moves but double move cost for rough terrain, so they are great on open (non marshy) fields, but move as fast as a knight over rough terrain.
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    Tutorial: How to add a new Resource

    How does ConstAppearance and RandApp1 and RandApp2 work in Civ5? Are the RandApp entries used at all anymore? How exactly does each change of 1 affect ConstAppearance?
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    Armies

    It would be nice to see the AI field more cavalry, but only if it doesn't use them to charge head long into city walls :) In terms of promotions for the lancer, heal after killing a unit would be quite nice, but then it seems very similar to the Jaguar/Janissary. March might work, it is a...
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    Armies

    To be honest, buffing Cavalry speed would not weaken Lancer if Lancer got a Strength buff. Their uses are a bit different in my opinion. Cavalry being the general field unit, able to do every job but nothing particularly well. Lancers have a bit weaker strength, but come a lot earlier...
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    Modding SeaLevel

    I can't help but feel that the more I decrease the integer for the sea level variable, the more water there actually is on my pangaea. The default I believe was -6 for low sealevel and I have changed it to -11 already, but there just seems to be a lot less land in the middle, though a tad...
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    Armies

    I did not suggest that Knights also gain +1 movement, only Cavalry should. Sorry if my post was a bit confusing in that regard :)
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    Automatic Tooltips

    That would be quite nice I imagine as it would display the tooltip during the Civ selection process as well?
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    The threads have been assimilated!

    Congratulations on becoming overlord of your own section :D
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