I'm not sure now, but the largest Barbarian city I've come across was likely 6-7 in size.
Unlike Land Barbarians, Sea Barbarians will hold any cities they capture. Those cities won't develop at all under their rule though, as all they do is build military units - mostly legions.
Attached is an...
That's a very impressive screenshot! I'm glad the editor suited your needs, but credit where it's due - it was created by MountainMn10 :)
To be honest, I didn't notice it could open CivDOS' SVE files until you mentioned it. Sadly, my old CivDOS games are long lost, but I'll try to use it to...
After picking up that game again, I was able to play for a while with no major issues, but noticed a few limitations:
It's not possible to change the city production (was mentioned before, and trying to do this is what crashed my game earlier)
Barbarians collect no taxes nor search for new...
I tried with CivWin, as I haven't played in CivDOS for many years now.
Only sea-based Barbarians will capture and hold cities, while land-based Barbarians will instantly destroy any city they capture - IIRC there's a reference to this in the game manual.
CivCracker is a decent editor for...
I just had a go at it, and managed to switch to the Barbarians after they took two of my cities. Unfortunately, the game is quite unstable, and quickly becomes unplayable - I'm unable to switch production in my cities, for example. Do let us know if your attempt fares better.
The difficult part will be actually getting to play as the Barbarians, because you'll lose immediately if the Barbarians don't control a city when you switch to them.
As for the Barbarian attack strength multiplier, I would also like to know if we can keep it when playing as them :)
This is an old thread, but I can shed some light on this. CivWin / WinCiv has the fast settler cheat, while CivNet (which has the same graphics) does not.
This is also new to me, and very interesting! By sheer luck, I stumbled into a reference to it in an older thread: https://forums.civfanatics.com/threads/civ1-explained-tribal-huts-visit-outcomes.510312/#post-12799083
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