Recent content by cnwjr

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    SGOTM 06 - Misfits

    Well, after spending much of yesterday and today trying various options, I am still unable to load the save for this game. I give up. :( You will have to count me out for this SGOTM. I am officially withdrawing from the misfits team. :( Perhaps next time I will have the problems ironed out...
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    SGOTM 06 - Misfits

    For now, you will have to count me out on the game. I am unable to load the save file (protected assets error). I have neither the time nor the inclination to tinker with it for the forseeable future. :(
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    SGOTM 06 - Misfits

    Just a quick check-in. One comment comes to mind about AW. No tech trades. Period. We will have to do everything ourself. The WW from AW will keep us from getting very large cities, so we might not want to bother with a lot of development unless we spam a few cities to take advantage of it...
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    News: Warlords SGOTM 06 Sign-up Thread

    1. Noble/Prince 2. No 3. Yes 4. Misfits
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    SGOTM 05 - Misfits

    For those who might be interested, I did a test to see the results of the attack on Calcutta. I landed a gunship, armor and infantry in each of the three blocking tiles. I put a gunship, both sams, a few arty, and a couple of infantry in the next tile. The rest in the final tile. Asoka was...
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    SGOTM 05 - Misfits

    I made a (very) quick survey of the other teams last night. So far, I see one team that has lost, a few that are still playing, and the rest are conquest/domination wins. We did way too much infrastructure building and not enough combat in the very early game. We were badly hurt by Sal early...
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    SGOTM 05 - Misfits

    Piko, you will have to explicitly give us the final details. The final save is NOT available and won't be until every team has finished. I also want to know for a fact that we are done so I can look at the other team's results.
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    SGOTM 05 - Misfits

    Played out my 8 turns to 2042. We are currently researching the last tech we have to put points into. Another 3 turns is necessary on Genetics. All the other techs will be produced by barb bleed as follows. Composites - 6 turns Ecology - 7 turns Robotics - 3 turns Fusion - 2 turns Edit...
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    SGOTM 05 - Misfits

    I guess Mastiff is done. Piko, you and I can split the last 16 turns. I will do 8 later today. I f we are on pace, we should get a tech this turn to make sure we are progressing. I will carefully check our barb bleed to recheck my calculations.
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    SGOTM 05 - Misfits

    A specialist economy is what I already suggested with the maximize research approach. As it turns out, we have points to spare assuming barb contribution is constant. I won't have time to look at the save until really late today, so I can't check the bleed rates. I think we are okay, but it...
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    SGOTM 05 - Misfits

    Measure the barb bleed each turn (check the accumulated points toward each of the techs). The aircraft are not enough to totally wipe out a force, though they can hurt it. That's one reason I suggested a medic in each stack. It's not a lot, but it can't hurt. The sams are good for two...
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    SGOTM 05 - Misfits

    If we do decide to invade, I still think Calcutta is the best choice. It can be isolated, has few defenders, and is 20 population. We have: Gunships - 5 Infantry - 9 Sam Infantry - 2 Tanks - 4 Artillery - 23 I would put blocking forces in tiles 1-3 and split the attacking forces in 4 & 5...
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    SGOTM 05 - Misfits

    I just ran some numbers. I switched everything in the cities to maximize research. Assuming we can maintain 60% or at least 600 research per turn and assuming that the barb bleed stays constant or accelerates, we should be able to research all 6 remaining techs in the next 21 turns. At 60%...
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    SGOTM 05 - Misfits

    Attacking too early is very, very bad. Cyrus and Asoka would have time to squash us on the shared lands. I am assuming they have airports and transports somewhere and 2047 gives them 4 turns to move and attack. That's enough time to send troops to our mainland as well. We are very lightly...
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    SGOTM 05 - Misfits

    The only time I have seen a city not revolt upon recapture is when the recapture is fairly soon. It has been a long time since the city was captured by Asoka. For the rest, I need to check actual numbers to see what can be produced and arrive in time. The existing ships can certainly make it...
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