Recent content by Coilean

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    Poverty.

    I feel like the problem might be that poverty seems to scale much harder with empire size than other needs. If your empire is > size 8 or so, it is always the most dominant need by a long shot. Case in point, I am absolutely crushing the economy of every civ in my game on Emperor with 10 cities...
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    Can't lock city tiles

    Also, I think it might be helpful to remove that 6-19 version from the Mega folder which is linked in the How to Install sticky. ;)
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    Can't lock city tiles

    So, I did fix it by using the other installer in the download link. There are 2 installer files linked on the How to Install sticky, one is 6-19 (the apparently bugged one that I was using), and the other is 6-19-2, which I am using now and works normally (as far as assigning city tiles, anyway...
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    Can't lock city tiles

    It happens on 100% of my tiles in every city in every game, so this is not the issue.
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    Can't lock city tiles

    I just came back to civ recently, and immediately noticed I could not lock city tiles in the city manager: they just toggle between governor assigned and unassigned when I click on them. The only time I can lock a tile is when I click on an unassigned tile that the governor doesn't want to use...
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    What does City Hall do?

    So, the culprit was a past installation of a MagnusMutatio VP modpack, which apparently installs some modmods into the VP folders that I wasn't aware of. Mystery solved, thanks everyone! ;)
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    What does City Hall do?

    The only mods I am running were all installed by the VP installer linked in the sticky (the 7-29 version). The civilopedia for City Hall says it requires Progress and grants 40 Border Growth scaling with era, which is wording I have not encountered outside of VP...
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    What does City Hall do?

    As far as I can tell, this thing is kind of terrible: you get a 1 time 40 culture tile acquisition boost (which is so paltry as to be nothing for cities that have already claimed a couple tiles), but then pay 1 gold per turn for the rest of the game for it. The description seems to imply it...
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    Worker function - permanently remove bonus resource?

    That is a good point about farms, but I would say those are already much more limited by the map type (number of nonfresh hills/tundra/desert, mountains, water tiles) than by nonwheat resources: i.e. playing wet old pangaea vs dry young archi already produces a much larger difference in...
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    Worker function - permanently remove bonus resource?

    I think the larger issue is not that you should be able to remove the resource, but that you should be allowed to put the improvement you want on the tile to start with. A better penalty would be that a tile with the "wrong" improvement for it's resource loses it's base bonus yield (i.e. mining...
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    River vs Non-River City Settling

    What about adding something like a one time food boost or +1 pop bonus to the watermill when completed? That would help make up for it's delayed timing and increased cost, while not adding any scaling effects.
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    River vs Non-River City Settling

    To be clear, I think the watermill nerf really was quite insignificant, as the fact that watermills come 100ish turns later than wells is so much more impactful as to make the nerf relatively meaningless.
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    River vs Non-River City Settling

    I am not sure if you want to compare the other effects of river vs non river settling when balancing the well vs the watermill. That seems too complex to really ever answer concretely. Taken head to head just as city improvements, there should be no doubt if you had the option to choose to...
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    Nonenemy CU's inadvertantly protect enemy units?

    I am 90% certain I tried using the attack button after I failed with the right click, but I will pay closer attention in my current game to see if it comes up again.
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    Nonenemy CU's inadvertantly protect enemy units?

    It seems like you cannot attack an enemy unit which has a stacked nonenemy civilian unit on it's tile unless you declare war on the nonenemy CU, is that correct? If so, it should obviously be changed so that you attack enemy units on a tile before you declare war on nonenemy CU's on the same tile.
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