Recent content by ColdClimate

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    Districts in Civ VII

    I'd tend to agree with Boris: make districts (or whatever you want to call them) generic but flavor them with buildings and/or wonders. I would also tend to think of them as villages or minor cities rather than suburbs. I wouldn't mind keeping some adjacency bonuses, particularly for...
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    [Mod Potential] Anti-beelining tech rush mechanisms?

    This seems like a good way to slow down beeline. The other way I could see it is to increase the tech costs for each subsequent era by a larger degree, but to give better science bonuses through policies. That way it might force civs to take a more balanced approach to science/culture.
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    Revising strategic resource usage

    I find the idea of depleting resources interesting, but maybe offset it by being able to discover new sources as technology improves? For eg, bronze working reveals 'surface' iron ore, while apprenticeship reveals 'deeper' ore? I definitely feel like certain resources should be more common as...
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    Reworking districts (by getting rid of them)

    As part of my continuing series "Things from civ4 I'd like to see reintegrated into civ7"... You know what I don't like about Civ6? Districts. Yeah, I supposed they 'make the map matter', but there's something silly about having, for eg, *all* your financial buildings in one town(?), a colony...
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    Organic trade routes

    I'm not sure about adding that level of complexity to resources but on the other hand it does sound more intuitive. I've been wating for years for civ to implement the manufactured goods system that they had in colonisation. The idea of specialising in raw materials or finished products was...
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    make peace or else

    In general I find the demands in diplomacy pretty toothless and pretty limiting. If I had it my way there would be more options, but also have direct consequences to demands, in the same way that it works now with demands to move troops from your borders. For e.g. if someone is sending...
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    Civ VI to Civ VII Part Two: Natural and Un-Natural Wonders

    Is that what that's supposed to be? I could never figure out why a bath prevented flooding. Off-topic, but it annoys be to no end that a hydroelectric plant will only power one city with a coal plant can reach 3...
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    Organic trade routes

    Like many things, I think the key is location, location, location. If you build a port in a city across the sea from a civ, your own cities will reroute their routes through it and off to those rich lands, rather than trading with the little city states inland. You can add value to those routes...
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    Civ VI to Civ VII Part Two: Natural and Un-Natural Wonders

    I would like to see the return of the Hoover/Three Gorges dam for the electricity bonus. Fun as it is, the Ruhr valley just isn't going it for me and also doesn't make a lot of sense as a 'wonder'.
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    Organic trade routes

    God that was so dope. I wonder if I could go back to playing CivIV or not... I think the auto-trading system works best if there are no other yields involved, but maybe there would be a way to manage it like you suggest. The open market system sounds to me like regular trading with extra steps...
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    Organic trade routes

    No wonder I liked the idea! Yes, apparently auto trade routes did exist in CivIV. In V Vanilla they limited them to inside your own borders and in BNV they introduced the manual trade route. The embargo mechanic did exist in IV too, but only for privateers (which is something else I'd like to...
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    Organic trade routes

    An idea for civ7 I suppose... I’ve always felt that trade should be more central to Civ, especially in the early game. Civilizations flourished just by being along trade routes, and I just don’t feel like that is stressed that much in the game. At the same time, I find managing lots of trade...
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    Hopes for Civ 7 (or things I wish they'd fix in Civ 6)

    If you mean that the ruling class favours itself, then yes, that is the way things tend to go. But there is a difference between a government whos power and legitimacy comes from a landed gentry versus one that is supported by merchants or priests. I guess my point is this: currently the only...
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    Hopes for Civ 7 (or things I wish they'd fix in Civ 6)

    Yeah, I could get behind that. I would like to have the option of villages for giving value to otherwise unproductive tiles. The fact that rivers don't impact trade routes at all annoys me to no end, It'll never happen, but I would move it all -- wonders, districts and buildings -- back into...
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    Hopes for Civ 7 (or things I wish they'd fix in Civ 6)

    I could fill a thousand threads with my wishlists for civ7, but a couple of things I wish they would bring back from my favorite version (civ4): 1. The maturing villages i.e. you found a trading post, work it for x number of turns and it becomes a hamlet, etc etc, Made for an interesting...
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