Recent content by ControlFreak

  1. ControlFreak

    SGOTM 14 - Spooks

    :hmm: Did we not submit the 670AD save, or does it not show the teams winning game on the progress page?
  2. ControlFreak

    SGOTM 14 - Spooks

    Yay Team! :band: :rockon: :beer: Sorry I wasn't around for the grand finale, but RL got crazy (and my wife turned 40 yesterday :bday:) It was truly and honor to play with this team. Thanks for letting me join you. It was a blast.
  3. ControlFreak

    SGOTM 14 - Spooks

    :scared: :please: :hammer: We're in good hands. Have a great time finishing!
  4. ControlFreak

    SGOTM 14 - Spooks

    Not having looked at the save, is it possible to ship settlers to Greece, Mongol, Germany, then declare war at the time of domination and settle their unoccupied tiles? Unless the have horses/knights nearby, the town could withstand the IBT and add 9 or so tiles to our favor. Not sure if it's...
  5. ControlFreak

    SGOTM 14 - Spooks

    Sounding good! :goodjob: Probably can post the game to GOTM even though you're playing on. klarius has a data point every 5 turns from now on, so we can too. I've come down with some really nasty illness/infection of some sort (chest x-rays and sinus CAT scan today). I won't be much help...
  6. ControlFreak

    SGOTM 14 - Spooks

    :xmascheers: :newyear::
  7. ControlFreak

    SGOTM 14 - Spooks

    Definitely. That's why I wanted to go that route before france. :rolleyes: The trouble will be galley space getting these units there, as well as the slow walking units themselves. If we have gold and want to rush regular units from the shore cities, them I'm OK with it. I was trying to...
  8. ControlFreak

    SGOTM 14 - Spooks

    You're right about the temples. Sorry. Also, I see that klarius has now posted at 690AD.
  9. ControlFreak

    SGOTM 14 - Spooks

    You don't need to apologize for critique, I can always use comments, or explain things better. But thanks. You're probably right to do this. There are some things that don't come across in turn logs. In my set it felt like the first couple of turns I had plenty of knights and then...
  10. ControlFreak

    SGOTM 14 - Spooks

    I agree with all points. Beware, CF ramblings coming... I rushed three or four galleys but it was obviously not enough. One problem I found is that leaving continents completely devoid of units left us vulnerable to flips and random landings. The few galleys (Home-Celt, Home-France...
  11. ControlFreak

    SGOTM 14 - Spooks

    I think I'm falling behind to klarius, but hope it's because of the flips. There should be enough troops on Korea to push forward soon. There are 10 knights on their way to Mayan. That should be enough to start on one town and then hold for reinforcements. More knights and crusaders can...
  12. ControlFreak

    SGOTM 14 - Spooks

    Mining of CC is nearly done. I recommend keeping CC at 20spt, giving the hill to AA for more shield count there. With 20spt, build knight for a turn, rush settler then switch to knight for builds every 3 turns +40g. Inca is on the hit list next turn. We need to gift them the korean...
  13. ControlFreak

    SGOTM 14 - Spooks

    Save is here Turn 0 (300AD) Arabs give 17gpt + 19g for Re-Peace Greece give 180g for Re-Peace, They still have a lot more gold to give. Furs Incense and Ivory in a separate deal for 22gpt. Mongols only offer 20g for Re-PT. 18gpt for Furs and Ivory. Persia only offer 80g for Re-PT. Furs...
  14. ControlFreak

    SGOTM 14 - Spooks

    Hope everyone had a merry christmas (or whatever holiday you're celebrating)! Looks like Klarius has gone to 5 turn sets for this age. I 've GOT IT, and will play to 350AD. Hopefully post by Monday. I'm following Andro's attack plan. I'll make the recommended trades and settle the north...
  15. ControlFreak

    SGOTM 14 - Spooks

    I have a house full of relatives at the moment. Most leave Sunday. I don't mind taking the game and playing a few turns at a time, or we can wait for Andro to get the game on Sunday and I'll play after him.
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