CppMaster's Recent Activity

  1. CppMaster liked Recursive's post in the thread New Version - 2.4.4 (June 22, 2022).

    This will be changed for next version.

    Jul 6, 2022 at 3:41 PM
  2. CppMaster replied to the thread New Version - 2.4.4 (June 22, 2022).

    Less bugs/exploits -> better quality of the game. No one said that removal of these is absolutely necessary to play the game. It's...

    Jul 5, 2022 at 2:33 AM
  3. CppMaster liked azum4roll's post in the thread Can AI's underappreciation of strategics be fixed.

    I've always pushing for the ideal deal AI that values anything they don't need at 0 (mostly strategics, since luxuries at least give...

    Jul 5, 2022 at 2:28 AM
  4. CppMaster replied to the thread Make culture victory harder.

    And it makes CV imbalanced.

    Jul 4, 2022 at 3:02 PM
  5. CppMaster replied to the thread Can AI's underappreciation of strategics be fixed.

    You could send logs to devs, so they can check if they actually buy it when they don't need it. If that's the case then it's a bug.

    Jul 4, 2022 at 3:00 PM
  6. CppMaster replied to the thread Can AI's underappreciation of strategics be fixed.

    Jokes are not allowed! :nono:

    Jul 4, 2022 at 9:15 AM
  7. CppMaster replied to the thread Make culture victory harder.

    Still, you can win more easily via Culture too, anyway, so it doesn't really matter that AI could win via it too.

    Jul 4, 2022 at 4:47 AM
  8. CppMaster liked Amask's post in the thread New Version - 2.4.4 (June 22, 2022).

    You're right about limited dev time and prioritization, and my wording could've been better. I'm just voicing an opinion that is often...

    Jul 4, 2022 at 4:37 AM
  9. CppMaster replied to the thread Can AI's underappreciation of strategics be fixed.

    So that's how trade is supposed to work. You don't need sth so you sell it to someone who needs it. What's the issue here?

    Jul 4, 2022 at 4:27 AM
  10. CppMaster liked pineappledan's post in the thread New Version - 2.4.4 (June 22, 2022).

    Just remove the gold maintenance and take away the temptation. You can’t sell buildings with no gold maintenance

    Jul 2, 2022 at 3:20 AM
  11. CppMaster replied to the thread Can AI's underappreciation of strategics be fixed.

    How do you know AI doesn't need it? It may have horseman or swordsman unlocked.

    Jul 2, 2022 at 3:18 AM
  12. CppMaster liked EscapedGoat's post in the thread The core of 4X games "boring endgame problem" - a short essay about Rapidly Increasing Complexity.

    Very interesting thread. For me, CIV VI is a perfect example of how NOT to design the endgame. The fact that the only way to win faster...

    Jun 30, 2022 at 4:28 PM
  13. CppMaster liked SirNovelty's post in the thread The core of 4X games "boring endgame problem" - a short essay about Rapidly Increasing Complexity.

    This is a genuine problem, and definitely something the genre needs to look at (and to be fair it looks like it has recently), but I...

    Jun 30, 2022 at 12:25 PM
  14. CppMaster liked iammaxhailme's post in the thread AI not conquering each other kills this game for me.

    I have seen AI wipe out entire other AIs, but it's very rare, and I agree it should happen more. I think they do try, but they're so...

    Jun 30, 2022 at 10:57 AM
  15. CppMaster liked Krajzen's post in the thread AI not conquering each other kills this game for me.

    Why are AIs not conquering each other, not creating empires, and it does seem I am the only one complaining about it? Seriously, in...

    Jun 30, 2022 at 10:56 AM