Recent content by Crayton

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    Sci Fi Fans, any missing Affinities?

    I feel like these are some classic tropes of humanity's future extentions: A. Through Robots, merging humanity with technology to weather any surroundings. B. Through Genetics, modifying our bodies and our ecology to fit new surroundings. C. Through Terraforming, using science to harness...
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    I wish BE was a Sandbox game; NO Victory Conditions

    I remember I made a Civ4 mod with dark ages, where you lost most of your tech. Originally, I wanted the "end game" to be some sort of civilization re-start. It ended up keeping you perpetually in the mid-game (not that bad). If there were a mechanic where you had to balance your civilization...
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    Stargate BtS

    Nah, it was a land-based map/mod. The only useful thing there (beside a decent map) is Gate Travel. It mostly needed graphics and units to make it look more Stargate-y.
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    Stargate BtS

    http://forums.civfanatics.com/showthread.php?t=265214 I have worked a bit more on python, although I am rather worthless when it comes to graphics.
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    .....Stargate.....

    Speaking of old threads :blush:
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    .....Stargate.....

    Here is a three year old thread. http://forums.civfanatics.com/showthread.php?t=265214 The link is to a desired unit-based scenario, where you control SG teams. We never did develop a list of interesting tasks. Since then, I tried working with the Final Frontier Mod to make an all...
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    Found New Civilizations

    Until you reach the Medieval Era, any city you found will kick off a new civilization that is initially a vassal of yours, complete with your advanced technology. Also, the algorithm favors civilizations of a similar art-style (if you are the Sumerians then you will found the Babylonians before...
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    My Thoughts On Civ5: - The Good and Not so Good (LONG)

    And then there are "moral" wars, fighting the good fight. Until the eighteenth century with the globe's population explosion I am unsure that "War-Weariness" was an actual factor. War-Weariness may simply be an amplification of political dissidence caused by the rise of mass media more than...
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    Forever Dark Ages

    Oh, it is definitely playable (my roommate says it is fun, but he likes going for Space Race victories, so he did not like that). Although it does change some of the required playstyle; for example: In my most recent game I was stuck with Catapults and Axemen until I conquered my neighbor...
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    Forever Dark Ages

    I haven't uploaded something to these forums in years, but here is the Forever Dark Ages Mod(comp). The main effect in this mod is the random loss of knowledge over the course of the game. The algorithm is that every turn a random technology from the entire tech-tree is selected. If this...
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    Bombed back to the Stone Age... an idea

    My personal mod has something like this. There is a dark age circa 1000 BC, 500 AD, and 2100 AD. Half of all cities flip to barbarians and half of all technologies are lost. The calender is altered and build times are lengthened. Civs are on different/random timers so that they enter the dark...
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    A Stargate Mod for Civ4 is needed

    Alright. I've done some more work. This should be more playable. Right now the biggest "loose end" is the ability to explore a planet yet no results have been programmed for this action. Next steps 1 and 2 should cover this. Feel free to volunteer your services or just give more and more...
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    Mid Game Tech Tree Switch

    Do you mean the same as switching what one civilization has researched with what another civilization has researched. If this is the case then upon triggering the event you should create a temporary array with size equal to the total number of technologies and hold True/False values in that...
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    A Stargate Mod for Civ4 is needed

    If it works for you then maybe it is only my computer. Perhaps I altered some SDK files. To resave a python script open it up in notepad or IDLE and go to "File" and "Save As" and save the file as itself. What this does is tells the game that it needs to look at the "new" python files to make...
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    A Stargate Mod for Civ4 is needed

    Okay, this is what I have so far. To play, save this in your Mods folder, load the mod, and start the scenario called "Stargate - Goa'ulds" After starting you may notice that the interface is missing and all you see is the cities and terrain. I do not know why this is (help?) but to fix I...
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