Recent content by CraziFuzzy

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    What is "The Great Mistake"?

    I think the worst part of the movie, for me, was the Civ:BE commercial before it. Now THAT make's me want my money back.
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    One City Challenge - Purity; Tips and Tricks!

    I think the +20% production for magrail connections has to do with the 'city connection' mechanic, which doesn't apply to the capital, therefore doesn't apply in your OCC.
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    Minus 20 and below health is...

    The problem with hard thresholds like this is that they end up causing the gamer to focus hard on the numbers, and min/max to stay just above the threshold they desire. penalties should be more organic, variable losses. Yes, health should affect trade routes, but in a variable way. 2% drop...
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    What happened to the OCC option?

    I wouldn't say 'abusing spies'. OCC in BE relies on systems other than numbers, just as it did in Civ:V. Spies have an inherent limit per civ, based simply on the NUMBER of spies per civ. Trade Routes have limits based on number of routes per city. The very fact that science and culture...
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    One City Challenge - Purity; Tips and Tricks!

    The other thing you will have to plan ahead is where your terran settlements are going to go. You'll need 4 of them, preferably with safe and fast passage from your gate. The settlements have to obey the same rules for cities, meaning not withing 3 spaces of another.
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    "Thanks" for making a grown man cry!

    again, what you are experiencing is most likely a result of the post processing (DOF effect) that they are adding to the rendered image. This is an extra step that was added that is not in civ 5. It is also something that likely leans heavily on the pixel shaders, meaning your mobile chipset...
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    Is completely ignoring health viable for a wide game?

    The trade ball overcomes early health penalties, and then makes it really easy to recover health once you get a couple key techs and virtues. You then have the lingering effects of the rapid early start, and non of the long term negatives of unhealthiness.
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    "Thanks" for making a grown man cry!

    in their recent blog entry, Firaxis did mention they are adding an option to disable DoF, so that MAY help out your stereoscopic issues. http://www.civilization.com/en/news/2014-10-firaxis-games-update-on-beyond-earth-feedback/
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    Affinities; or: why 2 + 1 does not equal 3

    perhaps, my point was just an example of how you can set up four ideals, that can all find some reason to dislike each other, some more than others.
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    "Thanks" for making a grown man cry!

    Antiphon, there should never be a reason to 'expect' decent or any support for stereoscopic vision in any game, unless it specifically states it is going to support it. Anything else is a lucky hack that it works. Yes, you might have expected it to work, since it works with civ V, and this is...
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    Affinities; or: why 2 + 1 does not equal 3

    It is an opposition matrix. Partial disdain for the sect adjacent to you in either direction, complete disdain for the sect opposite you. Example: Purity would be partially against Harmony's preservation of the non-terran environment. Purity would be very much against Adaptability's perversion...
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    Affinities; or: why 2 + 1 does not equal 3

    If you look at my image I posted above, Adapting is where the hybridization lies. That's humans abandoning their 'humanity' and forming human-alien hybrids to survive in the new world (and the old), combining the strengths of both into a singular, new, species group. This contrasts with my new...
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    basic resources actually worse than empty space?

    Yeah, very disappointed in the civilopedia in this release. And the game hasn't been out long enough to wikia to fill in the gaps yet. In time. I went to start compiling a table like this this afternoon, and, for a rather stripped down game, there are quite a lot of various terrain+resource...
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    Affinities; or: why 2 + 1 does not equal 3

    I wouldn't call supremacy 'adapting', more 'overcoming'.
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    Affinities; or: why 2 + 1 does not equal 3

    Yeah, I saw that, dynamic is important for either system, but I think the affinities need to conflict in more apparent ways, and decisions need to be made. Currently, the only thing stopping you from simply building up all 3 affinities is game-time, which is a silly situation. A 'choice' with...
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