Recent content by CreepyD

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    Apollo Difficulty Concerns

    I'm playing with the balance mod (1 nerfed trade route per city) and I'm not having problems on Apollo, it doesn't feel any different to Gemini tbh. I was just attacked by the Slavic's, about 6 armors and 4 support rangers - I trounced them and had them capitulate gifting me one of their 3 large...
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    Mod for clearer Miasma?

    Anyone up to making that? I can't be the only one who really struggles to see exactly where the miasma is on the map. I end up mousing over each tile to see where it is! Some tiles it's ok, but some it's really hidden. I think it should be red swirls, not green. I'd give it a go but I got...
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    BeBa - Beyond Balance

    Found a knock on problem with nerfing trade routes down to only 1 per city. Industry Virtue tree - Profiteering - +0.5 health per trade unit. If we are decreasing the number of traders by slightly more than half, this health bonus needs to go up to at least 1 per trader. Well I 'think' I added...
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    BeBa - Beyond Balance

    Tbh most of the wonders need changing and beefing up. I had an idea that if someone builds the final 'map' based structure for any victory, everyone automatically declares war on that faction and the AI adds that structure as a primary target. I also agree on later victory, requiring 13...
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    Weaker Trade

    Can we cancel trade routes manually? If so could you up the turns on them to 40 or something longer? :) Nvermind, I installed another mod that ups it to 80 turns.
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    Why do the ai let you win without a fight?

    I agree. First game, AI was winning so I raided and took their city that built the flower. 2nd game I won easy, was allowed to build the emancipation gate, no wars no threat, no nothing. Simple fix.. Anyone builds a any final victory condition structure automatically has EVERYONE else go to war...
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    The late game feels distressingly tedious

    I agree with trade routes being stupid to manage. 1. Need to be able to set one as permanent. 2. The 'previous route' needs to be obvious without scrolling through the list to find it. 3. Need the best trade routes at the top. Mostly option 1 will fix the micromanagement of it all, really...
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    Health.. yeesh

    First game I ended up struggling, so spammed biowells to fix it. 2nd game I was prepared.. ended up with 6 cities and +26 Health when I achieved victory by miles (Gemini difficulty). Simple solutions. 1. There's +0.5 health per trade route, in the right hand virtue tree (Not sure of names...
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    Cities are WAY too difficult to conquer now.

    Well I was just attacked by 2 longswords, 2 horsemen, a catapult and 2 archers. I had 2 horsement (1 built a couple of turns later), 3 warriors, 2 archers. My Capital was taken down to 1/3 health before I got them to retreat with only archers remaining. (damn longswords were tough to beat off...
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    To those who have, up until now, not been happy with Civ V...

    I think the AI is vastly improved (although I'm basing it on just 1 attack). I'm playing on Emperor. Here's what happened. I had France start very near me, and by the Medieval era, our borders were slammed together - I knew war would be upon me as the AI is not stupid, so I placed...
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    Selling Civ 5

    The Trade-In mentioned above could work on Steam. Sell it for a lower than usual cost and get some Steam credit back (Which can only be spent on other games). Steam will obviously still be selling licenses for a higher price than buying, therefore enabling people to buy more games overall as...
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    Selling Civ 5

    Do they realise that these games can never become old classics (10+ years down the line) as they wont be able to be played without authenticating to steam, which could be very different by then and not work at all. Hm no - pirated versions will work fine. Law-wise, I think it's a loophole that...
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    Patch Update by Greg @ 2K

    This patch is looking very good and seems to address a lot of the main issues. It will certainly get me playing it again.
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    4,99$ For Babylon

    I hate DLC and have never bought any for any game, and probably never will purely on principle. DLC has always been free, and this civ would have been free up to 5 years ago. I'm going to stand my ground and hope eventually enough people do the same. However in this case, it's not a bad...
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    How do we FORCE gaming companies to start releasing FINISHED Games???

    Bad Bret that's a very good list to show how bad things have gotten. Also, all those games were new ideas, the originals. Now we just get clones of those and a few other games. If we stop buying the games though, wont they just stop making them at all for the PC? They'll just continue to...
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