Recent content by Crossbowman

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    Rnd()?

    the python default commands are: random(), give a number between 0 and 1 (never 1) randrange(start, stop, step), give a number between start and stop (never stop) But I don't know if civ4 use these commands, since they are in module random. So try it! For more info, go on idle and...
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    Space Wars development thread

    It will be done :) This is a good idea.
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    Space Wars development thread

    This would be good, but because of the modding time and balancing, I will start by one techtree. But this doesn't mean I forget it: it might be done after.
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    Space Wars development thread

    The space age techtree is done! The other ages on page 2 were also updated
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    The 65-Civ Mod!

    Put back Quebec!!!!
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    Space Wars development thread

    Water is not water. It is space. But real water is water. The space is space but it is as water. At least, It is like water. Space is always space and water is always water. The water is space in this mod is space and it should not be named water because it is space and not water. Is this clear...
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    Space Wars development thread

    I don't know if it could be done. Domain editing doesn't seem to be easy and it would need some restrictions to space-ground batles (otherwise ground units would be useless). But it would be good. About races: that's about the way it will be done. But Maybe there should be some barbarian races.
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    Science Fiction mods

    There is "Space wars" too. It is a mod that starts near the end of normal civ4. It is not an extended civ4 mod, but it may become one :)
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    Space Wars development thread

    I have started XML modding :D The first era techs are now created (but not their cost). I have many questions, but there s one that I really want to ask: is there a free program that can edit .dds files? Also, Anima forgot an important planet size: xxooxx xoooox xoooox xxooxx This is...
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    No error but doesn't work - cache cleared

    I started creating a mod. I removed a lot of things in the XML files, I put what I needed and I cleared all the errors. Now there is no error message when loading XML files, but after, there is a message saying that the game must end (ask to send error report to microsoft). And I cleared my...
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    Space Wars development thread

    Well, post them :) There is no reason to hide it And for race philisophies, this might be a good suggestion, but can you explain it more please? At least this could be something less precise (like general idealogies) But for civics types they will not be similar to normal civ 4 (maybe...
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    Space Wars development thread

    Here are my comments for today's posts:) size of planets: I don't really know. I would like separate maps for each planet, but it would be hard (if possible). 2x2 planets would be better for the view, but they would be worst for ground battles. So maybe there will be both sizes... ages...
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    Huxley's Civ 4 Expanded ideas

    Do you mean terrorists? (that we can call "resistance", it depende on who is in the "good side" :p )
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    Space Wars development thread

    Bah, I will put everything:) Also I am learning how to modand I have 2 quick questions: 1-Where do I find unit categories? (as meelee, ranged, armored, gunpowder...) 2-What are flavours? Here is an example from tech
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    Huxley's Civ 4 Expanded ideas

    I don't think it would remove the fun of the game if it would be done proprely. There should be a "government stability" value. For example, to keep a high stability with universal suffrage, the civilization need a high education level. Otherwise, the population have a high risk of electing a...
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