what about Improved Water Yields ?
made an effort and skimmed through the lua code of all 3 modes. unfortunately all is gibberish for my c++ long forgotten coding skills. Anyway from what i understand any mod that adds new buildings or that changes existing buildings is incompatible with yours...
yes it is another: Realistic Resource Yield
After i disabled that one the information on civilopedia changed and i got normal values for the building upgrades.
I am getting upgrades for buildings i don't have and are not specific to my civ.
This is text i am getting for the shrine upgrade. which means what exactly ? what do i get?
i don't know why but i am getting the possibility of upgrades for unique buildings on top of my own. is this a bug or it's just a production queue related ?
also the shrine upgrade doesn't say anything about the bonus.
I found the culprit: Even more units! Australia. Since it is such a popular mod can you post a quick fix pls? :)
Also i am unable to find the ribbon for doctrines.
> [Gameplay] ERROR: Invalid Reference on UnitPromotionPrereqs.PrereqUnitPromotion - "PROMOTION_AI_STOPPER_HUNTER" does not exist in UnitPromotions
getting this error.
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