1) In order to properly build units you need 2 sources of strategic resources, or 1 source + encampment district.
what about Improved Water Yields ?
made an effort and skimmed through the lua code of all 3 modes. unfortunately all is gibberish for my c++ long...
yes it is another: Realistic Resource Yield
After i disabled that one the information on civilopedia changed and i got normal values for the...
I suspect Improved Neighborhoods to be the culprit.
i will check, but smth is off:
Hey! is it possible to make it compatible with Real Building Upgrades? At the moment there are some inconsistencies.
I am getting upgrades for buildings i don't have and are not specific to my civ.
This is text i am getting for the shrine upgrade. which...
i don't know why but i am getting the possibility of upgrades for unique buildings on top of my own. is this a bug or it's just a production queue...
Btw do you plan to make an update compatible with CIVITAS?
I found the culprit: Even more units! Australia. Since it is such a popular mod can you post a quick fix pls? :)
Also i am unable to find...
[965140.154] UpdateDatabase - Loading Neighborhood_Modifiers.sql
[965140.159] Warning: UpdateDatabase - Error Loading SQL.
i got that when i tried to use the mode. have no idea with what it interferes.....
what mod that increases the size of the vanilla maps is compatible with your map script?
> [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
Getting this error in database.log
> [Gameplay] ERROR: Invalid Reference on UnitPromotionPrereqs.PrereqUnitPromotion - "PROMOTION_AI_STOPPER_HUNTER" does not exist in UnitPromotions...
Separate names with a comma.