Recent content by cymru_man

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    What a ridiculuous but lucky incident..!

    Witten - the resolution is not passed until ALL TEAMS have voted. So, the resolution comes up on your turn. You vote yes. Then (let's say) it's Stalin's turn. He votes yes and declares war on you. The resolution has still not passed because there are more AIs that need to vote. They then take...
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    [3.13] Random city capture (relocated worker?)

    When I conquer 1 Mali city, I instantly conquer another nearby which appears with a French (me) worker in it, as well as the Mali garrison. I can only assume that somehow when I conquer the first, I capture the worker which is also relocated to the next city, so I capture that too. To...
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    So this guy I know from work...

    Number of cities is only relevant when you know what map size he is playing on :P
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    The tech-pace is too slow

    You do all realise that the timescale has changed, right? Ie, the way they measure the years has changed? So any comparisons based on year X AD in warlords vs year X AD in BTS are futile :)
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    (CONFIRMED) Ver 302, Infinite Loop during AI turn

    Load game, end turn. You should get an infinite loop. Please let me know if you cannot reproduce this. I am not running any mods and it is a clean install followed by patch.
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    So Who Else Paid $45 for BTS?

    I paid £14.95 on amazon.co.uk I think that's about 30$ for you americans :P
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    Augustas Trait

    1. To anyone who says "OMG I can't play with an overpowered leader in single player no more": go down a difficulty level, or mod the game. FFS you don't want to play a game you want a cakewalk :P 2, Augustus was overpowered. No question about it. He got nerfed. It happens ALL the time in...
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    Specific Bug Reports

    But almost any other unit does. I don't think scouts can, being unable to attack. And this was pre-betterAI, the extension of the explore/pillage behaviour to boats seems a logical continuation of the existing behaviour of the explore function.
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    Blake´s AI mod doesn´t works on Vista

    Messias: No, that is not right. I mean like this: ; Specify a Mod folder (Mods\Mesopotamia), '0' for none Mod = Mods\BetterAI the top line which starts with ; is a comment,, it is ignored by Civ4. The 2nd line is what is read by the game.
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    Blake´s AI mod doesn´t works on Vista

    It is only an idea, but here is how to do it: Go to Sid Meier's Civilization IV\Warlords\_Civ4Config _Civ4Config is a shortcut to CivilizationIV.ini which is stored somewhere else. Go to : Specify a mod folder ... Mod = 0 Change that to Mod = Mods\BetterAI (I assume that is...
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    Blake´s AI mod doesn´t works on Vista

    If it is to do with the restarting thing, try going to your civ4.ini file and setting Blake's to the default mod.
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    Report Questionable Behavior

    No gameplay changes in BetterAI. And I think you are right on this.
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    marathon?

    I play all my games on Marathon. Seems fine.
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    Installation Instructions

    Read the FAQ :)
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