Witten - the resolution is not passed until ALL TEAMS have voted. So, the resolution comes up on your turn. You vote yes. Then (let's say) it's Stalin's turn. He votes yes and declares war on you. The resolution has still not passed because there are more AIs that need to vote. They then take...
When I conquer 1 Mali city, I instantly conquer another nearby which appears with a French (me) worker in it, as well as the Mali garrison. I can only assume that somehow when I conquer the first, I capture the worker which is also relocated to the next city, so I capture that too.
To...
You do all realise that the timescale has changed, right? Ie, the way they measure the years has changed? So any comparisons based on year X AD in warlords vs year X AD in BTS are futile :)
Load game, end turn. You should get an infinite loop. Please let me know if you cannot reproduce this. I am not running any mods and it is a clean install followed by patch.
1. To anyone who says "OMG I can't play with an overpowered leader in single player no more": go down a difficulty level, or mod the game. FFS you don't want to play a game you want a cakewalk :P
2, Augustus was overpowered. No question about it. He got nerfed. It happens ALL the time in...
But almost any other unit does. I don't think scouts can, being unable to attack. And this was pre-betterAI, the extension of the explore/pillage behaviour to boats seems a logical continuation of the existing behaviour of the explore function.
Messias:
No, that is not right. I mean like this:
; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = Mods\BetterAI
the top line which starts with ; is a comment,, it is ignored by Civ4. The 2nd line is what is read by the game.
It is only an idea, but here is how to do it:
Go to Sid Meier's Civilization IV\Warlords\_Civ4Config
_Civ4Config is a shortcut to CivilizationIV.ini which is stored somewhere else.
Go to
: Specify a mod folder ...
Mod = 0
Change that to Mod = Mods\BetterAI
(I assume that is...
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