Weakest civ might be Celts. Two worst starting techs with Mysticism and Hunting which ensure a slow start. UU is a Gallic Sword which isn't that strong unless you play highlands maps (and even then G3 is only easy to get as Boudica). Basically it rarely ever gives you a decisive edge. Dun is...
Lymond already gave you some great and very detailed advice. Not much to add.
- Get Granaries up in Kyoto and Osaka
- Explore! Right now there isn't really enough information to know where to settle.
- I think the first city you should settle now is to get Stone (try for Mids in Kyoto with...
GG points don't decay. His point is just that all the XP going towards one unit isn't all that great because if this super unit fights hundreds of battles even at 99% odds it will probably eventually die whereas if that load of XP was distributed among 10-20 units, you'd have a much stronger...
Leave the Granary for later and Barracks are optional. I usually get them at least in the capital. 50 hammers isn't much.
Just did a quick test vs. Protective Archer (CGI, DI) on a hill.
Axe with no promos has 5.4% chance of winning.
Axe with CRI has 7.1% chance of winning.
Axe with CI has...
@Knightfall
Just want to clarify something. The reason to never attack a city with a few units at a time and always the entire stack is that when an enemy unit fortified in a city wins a battle they often get promoted and using that promotion will heal them substantially. They also heal a bit...
A strategy I use in latter stages of the game when AI's have large stacks is leave a city on the border empty and lure them in. Then when they put like 100 units inside, I bomb the living hell out of them with artillery/bombers etc. and wipe them out to a man. Then the war is just a slog going...
Ok I took a look at the save. I recommend restarting from the last save and rushing him again. You made a couple of avoidable mistakes.
1) You seem to have attacked piecemeal and not with all of your Axes on the same turn. Your last attack on Kyoto was with 2 Axes based on the game log which...
Going off tangent a bit... In my opinion Railroad is the best defensive tech in the game. The use of railroads to move armies gives the defender a huge advantage because they can move essentially all of their force to whichever area is being attacked. It's not until Tanks that the advantage...
MG can have CG promos if they are upgraded from earlier units.
I was talking about quick assaults with no bombardment. If you're using Cavalry and bombarding then you're going to be as slow as a 1-move army.
Why are Rifles better than MG's against mounted? Yes they get +25% but only 14...
Surprisingly well doesn't mean well... :D
A simple CGI MG in a 80% cultural defense city has modified strength of 36. That means it has >99% odds of winning against Flanking II Cavalry. Sure huge hordes of mounted can retreat and wear them down but they are damn tough. Assuming you have some...
Don't worry. The axerush won't fail. You don't need Archery. Also don't need AH right now. You need to hook up Copper for those Axes ASAP so settle on the plains hill 1N of the Copper. Yes you lose the Cows in your second city that way but you gain a lot in terms of speed. Settle 2N of the...
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