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DanLT3's latest activity
D
DanLT3
replied to the thread
Bug Reports and Technical Issues
.
This would mean you can never take any cities in any other civilizations core. With the current respawn criteria you may loose them at...
Feb 22, 2024
D
DanLT3
replied to the thread
Bug Reports and Technical Issues
.
Well I am saying it seems not very logical to the player that we should loose cities to a respawn because a neighbor civ is unstable.
Feb 22, 2024
D
DanLT3
replied to the thread
Bug Reports and Technical Issues
.
I controlled 1 city Beijing as Japan, but not 1 other city that Korea held. But Korea was my vassal (not that I think that should...
Feb 21, 2024
D
DanLT3
replied to the thread
Bug Reports and Technical Issues
.
Respawning China with 2 cities one from Korea and one from Japan. My Japan civ is stable(+17) and the vassal Korea Unstable. Also there...
Feb 21, 2024
D
DanLT3
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Leoreth's post
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Bug Reports and Technical Issues
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The reason for this is that the game uses the barbarian player to check whether a privateer can attack a target - it's only possible if...
Feb 6, 2024
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DanLT3
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Leoreth's post
in the thread
Git Update Log
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New update: - fixed assignment of free AI techs to not occur before the switch - made AI less inclined to convert to religions because...
Feb 6, 2024
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