DanLT3's latest activity

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    DanLT3 replied to the thread Bug Reports and Technical Issues.
    This would mean you can never take any cities in any other civilizations core. With the current respawn criteria you may loose them at...
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    DanLT3 replied to the thread Bug Reports and Technical Issues.
    Well I am saying it seems not very logical to the player that we should loose cities to a respawn because a neighbor civ is unstable.
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    DanLT3 replied to the thread Bug Reports and Technical Issues.
    I controlled 1 city Beijing as Japan, but not 1 other city that Korea held. But Korea was my vassal (not that I think that should...
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    DanLT3 replied to the thread Bug Reports and Technical Issues.
    Respawning China with 2 cities one from Korea and one from Japan. My Japan civ is stable(+17) and the vassal Korea Unstable. Also there...
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    DanLT3 reacted to Leoreth's post in the thread Bug Reports and Technical Issues with Like Like.
    The reason for this is that the game uses the barbarian player to check whether a privateer can attack a target - it's only possible if...
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    DanLT3 reacted to Leoreth's post in the thread Git Update Log with Like Like.
    New update: - fixed assignment of free AI techs to not occur before the switch - made AI less inclined to convert to religions because...
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