Any chance of an update for Age of Discovery II v1.12? It seems to work with the .10 version on top of .12, but I just want to make sure its not undoing any fixes.
But the problems for us only happen consistently in 1939 mod.
Without fail every single attack on an ai. And like I said not a problem with other mods or by its self, leading me back to something is off with the mod :S
I will say I do vaguely recall running into this sort of problem a very...
Game goes out of sync anytime me or my brother gets into combat with an ai. 1 v 1 against each other works fine. Only in combat against AI is the problem. Happens in scenarios or random games.
Events are set to off.
Normal BTS .19 or Rise of Mankind work perfectly with events off.
Any ideas...
What are the requirements for corps to incorporate on their own, so far 4 or 5 (2 player multiplayer) players have had the techs for quite sometime yet no corps are founding for anyone. Yes we have the realistic corps enabled. Events are disabled.
if then decide to go back to piety after having had it before the change to rationalism you then get all your old choices back. tested it out in a game where i unlocked every social policy.
Note: it does eventually let you skip the movie once your computer is finished loading stuff in the background; so disabling it and leaving it on and pressing a key to skip should actually take about the same amount of time to actually get to the menu.
Got our save game working with Hamachi + LAN connection. Strange. Direct connect still refuses to work for save games.
Correction. Game now crashes upon trying to launch and starting to load.
I've been playing 2 multiplayer games with 2.7test2 (3.17)
and its been rock stable (aside from the AI locking up and refusing to end its turn (fixxed by having a player join as that ai end its turn and leave))
Makes me think its a problem with rev2.5 (note for 2.7test2 it was with the...
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