Recent content by DarkScythe

  1. DarkScythe

    Mercenaries

    That sounds like some of the other mods are inherently broken, either by themselves, or in combination with other mods. It's tough to diagnose because there are too many things at play (and I don't have time to go through all that code -- I have my own code to write, after all) so the best...
  2. DarkScythe

    Mercenaries

    It seems I have been summoned. If you are talking about TLhikan's issues, and the logs he's provided, uh.. holy crap that is a lot of mods. I'm not entirely sure what that error could point to, because I've never seen it in properly functioning TSL setups, and the one time I ran into issues...
  3. DarkScythe

    Checking if mods are activated with LUA?

    ViceVirtuoso has already addressed the multiplayer issue, so I'll assume you mean it doesn't work in single player. Best thing to do is to throw some print() statements in there and see where Lua is failing during execution. Having said that, doublecheck your comparisons: function...
  4. DarkScythe

    Pure Production Civ Request/Thoughts

    You may want to check out Vice Virtuoso's Broken Lords Civilization, based on the Broken Lords faction from Endless Legend which revolves around using Gold to purchase population and Food being disabled for them. Feel free to check out his other Civs here.
  5. DarkScythe

    Knights to Lancers

    Unit upgrade paths are defined within the XML of each individual unit via the <Unit_ClassUpgrades> table, as well as the <GoodyHutUpgradeUnitClass> column within the Units table. The latter is the unit to upgrade to when the unit runs over an Ancient Ruin, while the former defines what you can...
  6. DarkScythe

    Adding Icons To An In-Progress Mod With The DDS File Already There

    Check that the new file is imported into VFS. If you deleted the old file and added a new one, even with the same filename, ModBuddy won't 'remember' that it was supposed to be in VFS, and it will reset to the default of false. Otherwise, you'll need to attach the mod and/or logs, because I'm...
  7. DarkScythe

    JFD's Rise to Power

    Haha, thanks, guys. I figured it was CP, since it was about the only thing I don't normally play with. I probably would have figured out how to fix that if I wanted to put in the effort, but as it was only for a quick test of JFD's P&P, I didn't bother, and promptly removed it after I finished...
  8. DarkScythe

    JFD's Rise to Power

    Well, it shouldn't be too difficult to confirm -- simply deselect mods until you have just the requisite mods and see if it causes the same issue, then re-add mods one at a time until you run into it again. Whatever was the last mod you re-added when the issue appears again is usually a likely...
  9. DarkScythe

    JFD's Rise to Power

    Did CP get updated in the last 3 days? It's a required mod to run P&P, so the last time I tested, I had CP, E&D, and P&P active and I didn't see any issues. Otherwise, I don't keep up with that patch. As well, if you think it's a CP issue.. why not post in a CP thread?
  10. DarkScythe

    JFD's Rise to Power

    Likely wouldn't be an issue with P&P, I don't think, since it worked fine for me the last time I tested it post-JFD's-TSL-fix. Ensure that you've only got P&P running if you are able to reproduce it, but if not, re-enable your mods one by one until you find the one that causes the issue.
  11. DarkScythe

    Extracting a Civ's unique building (class) in Lua

    If I recall correctly, unique buildings will always be destroyed when the City is captured -- even if you set it explicitly to have a 100% chance of capture. All other normal buildings I believe have a chance of surviving a City capture, at which point if it does survive and the conquering Civ...
  12. DarkScythe

    Extracting a Civ's unique building (class) in Lua

    Yeah, at its core, that function simply scans the BuildingClassOverrides table for matches and returns them. JFD simply wrapped it up in its own little abstracted sub-function for easier calling on-demand.
  13. DarkScythe

    Extracting a Civ's unique building (class) in Lua

    There are several ways of doing this, although I don't believe there exists any way of doing so directly. One method, as you described, is to simply scan the database as your script loads for all valid Museum replacements and store them in a table for later use. If you will be scanning often...
  14. DarkScythe

    Crashing and Missing Unit Entry

    That just means you were crashing due to the lack of Spy names. You'll need to add those or else you'll crash anytime you hit or exceed the Renaissance era.
  15. DarkScythe

    Crashing and Missing Unit Entry

    Loads fine for me. Ensure that your mod is the only one loaded when testing to rule out conflicts. That error you're seeing in the log is harmless, though if you want to fix it, you'll need a define an entry for the unit's UnitGameplay2DScripts sound. Here is an example from my Civ's Guild...
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