Yeah ima give this a big old bumb instead of posting a new thread, but I strongly feel barbarian are just wayyyyyyyyyyyyy too aggressive. Like I don't even have copper or horse and I am getting chariots and spearmen thrown at me every few seconds. I rather the barb activity be like base civ 4.
So is there a way to fix the AI not expanding? I see after I have come back from however long it's been some AI stick with one city for like the longest time.
I see you updated more naval AI recently, any change Extramodmod will get this new update? I don't have time atm to test cause some many new stuff out, but me and my friend would love to test it in the future in EMM. If civ 4 goes on sale I want to get a few more people to try this mod. lol
I got it to work with just using more naval AI mod and then overwriting it with the patch. So a few things I noticed right away. Barbs seem super aggressive, not even a second to take a break for me. I mean it's not really how I usually enjoy my games, but it's not that big of a deal.
I like...
Another thing to note and this time I have a save to back it up. So me and my friend where doing a multiplayer game, I was playing as the Sheaim but all three of my neighbors declared war on me so I was like nope, and I left it and my friend continued playing. I decided to join back in cause I...
hmm does not enabling tech trading affect the AI performance with technology. We usually turn it off.
It's not so much that they all get multiple religions, it that every AI beelines a religion tech, when in my opinion at least they should focus a bit more on units tech. Also what about cities...
For the civs it just a bit strange and like, ok more is not always better, but maybe you will add more or re-add them one day. Me and my friend like games with 14+ civs. lol
Could also try dropbox. I do that sometimes for files.
It still does not really justify the act of taking a city that is miles away from them from any gameplay perceptive. To boot is does not even have any units defending it, so you can simply just take it back. It simply is not a good mechanic when the AI does that. Also you can make a choose to...
With the Mercurians though you can pick where they are summoned and yeah it's a investment, but you can plan on where you are going to put and you also have the option to use a great engineer to got a lot of it done. And my point though is that I don't want the infernal to take a city that is...
Seem like the download is not up yet on moddb. I'm looking forward to trying it out, even if combining factions is a little strange to me. Clan of Embers and Doviello put together triggers my PDSD . lol
Edit: that Authorization is taking awhile.lol
Me and my friend are getting OOS every single turn for about 6 turns straight. What do I need to send for you to look into this? Also could it be because we enabled revolutions?
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