This looks really good. I do look forward to trying this system out.
I see you updated more naval AI recently, any change Extramodmod will get this new update? I don't have time atm to test cause some many new stuff...
I got it to work with just using more naval AI mod and then overwriting it with the patch. So a few things I noticed right away. Barbs seem super...
Another thing to note and this time I have a save to back it up. So me and my friend where doing a multiplayer game, I was playing as the Sheaim...
No there first city spawn in a random spot on the map which other then orbis, is usually a spot without a city.
Is there more to this then putting it in your mod folder? Every time I try to load it I get the GFC Error.
hmm does not enabling tech trading affect the AI performance with technology. We usually turn it off. It's not so much that they all get multiple...
For the civs it just a bit strange and like, ok more is not always better, but maybe you will add more or re-add them one day. Me and my friend...
It still does not really justify the act of taking a city that is miles away from them from any gameplay perceptive. To boot is does not even have...
Was this with the most recent version of MNA?
With the Mercurians though you can pick where they are summoned and yeah it's a investment, but you can plan on where you are going to put and you...
Seem like the download is not up yet on moddb. I'm looking forward to trying it out, even if combining factions is a little strange to me. Clan of...
Me and my friend are getting OOS every single turn for about 6 turns straight. What do I need to send for you to look into this? Also could it be...
Also is it possible to make it so when you summon the infernal that they can not take a city using their ability on the person that summoned them?...
MNA 2.9u My group has been running a few test games with the AI controlling certain factions and we noticed a few issues. Budget: 1. I noticed...
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