Like Narmox says, you're playing on too low a level, there are going to be loads of ways of thrashing the AI on the easy levels, religion being just one, go onto a higher level and you'll find it much harder to get more than one religion, build loads of missionaries in the earlier game and build...
Havn't got civ4 yet (so I spending my time lurking here instead) but if my 9800Pro can play half life 2 and doom 3 I'm sure it can manage the most complex animations civ4 throws at it... oh and ironduck, go for an AMD 64, more bang for your buck everytime
Quote: We could do one thread per game here as long as things don't get too crowded for the other multiplayer folks.
Some one had a thread going about a seperate PBEM section on this forum, seems like a good idea to me and should suit the other multiplayers too as will give them more room...
I haven't got the game yet so can't say for sure but I'm prety sure you can turn off unit animations and even the multiple figures to denote unit strength. Have a play with it, you'l be able to get it how you want it.
And it's a bit unfair to say you played civ3 because civ2 didn't look good...
Debugging software is a pain in the a*se made only more painful by having to break your concentration, go a tell some one that it isn't fixed yet but you are working on it and then trying to get back to where you were before you were interrupted (i.e. break your concetration to give someone no...
Quote "If this can't happen, we could try a "jumpstart" option that could run something like this. The first two or four turns are run normally after which everyone is expected to have founded their city. The admin then quickly runs 10 or 20 turns on his own computer building units in a set...
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