Recent content by DeathsHead

  1. DeathsHead

    gonna stop barbs

    SO what your saying is that due to bad luck you lose sometimes? Very true, but isnt that the nature of gaming really? You dont win every game. So what? In the circumstances you describe, I'd play until I was sure of the loss, then start another game. Thats the beauty of it.
  2. DeathsHead

    I used to love Civ... now I don't

    I cant believe this happened on Settler difficulty. Is this post for real or is it April fools one day early? ( Hateful player?!?! ) If it is real, the only thing to do is to post sentries as suggested. Maybe there was so much fog of war that the barbs really built up and then poured into...
  3. DeathsHead

    Highest "enjoyable" level?

    Prince for me. I dont play a ton so Id be surprised if I ever need to move up beyond Monarch in the future. As long as I dont know at the outset that I am going to win, Im happy.
  4. DeathsHead

    max number of tiles/city?

    It's 21 tiles including the one the city is placed on, in the fat cross shape. I think...:crazyeye:
  5. DeathsHead

    Inflation is costing me several hundred per turn!!!!

    Hilarious experiment, do keep us updated. What we need is some post apocalytic Mad Max style units for that dustball you've turned the world into. :nuke:
  6. DeathsHead

    That's it, I'm done

    Kylearan, It is related in that it shows that there are many ways this game is playable. I would say you chose a rather obscure path to victory, but it was still a legitimate game of Civ. If one states that you have to do something, it only takes one case of not doing it to disprove it...
  7. DeathsHead

    Warlord?

    Im looking forward to new civs and new leader traits the most. New wonders and new GP type is also very good.
  8. DeathsHead

    Cultural border of conquered city: too hard to get back?

    Your thinking of Civs cultural border as equal to real world political borders ( as on a standard atlas type of map ), and I dont think its as concrete as that. With Iraqs governemnt in chaos and under outside control ( influence ), those sharing religious ties with Iran ( culture ties?? )...
  9. DeathsHead

    Cultural border of conquered city: too hard to get back?

    I dont mind the current way it works myself, and I think Darkfyre lays it out well in very much the way I like to think of it.
  10. DeathsHead

    That's it, I'm done

    Post 11 in this thread links to a no military game by someone called Kylerean. He also plays a no scinece game thats quite interesting to read about. Its an excellent read.
  11. DeathsHead

    What map you normally play?

    I play a variety of maps types ( based on what type of game I'm in the mood for ), standard size, normal or epic game speed. Never play scenarios at all.
  12. DeathsHead

    Stupid question about Terra map....

    "that last city is Teoihuacan ~ isn't that aztec??" Its Mayan I believe.
  13. DeathsHead

    Archers as support units

    The problem with that Barmer is that a hill tile does not represent one single hill, but a region of hills. Its reasonable to say that the defender chooses the high ground I think, and therefore gets the bonus. Attacking from a hilly region into a flat area means you leave the hills behind...
  14. DeathsHead

    Does the AI get other type of victories other than Space Race?

    Ive seen the announcement when AI cities get legendary culture and Ive seen them trying for diplomatic votes, so theyre going for those victories. I think Monties trying for domination too :eek:
  15. DeathsHead

    New warmonger has 2 or 3 questions

    Im a new warmonger as well, so take this with a grain of salt. :crazyeye: 1. The AI seems to be impressed with overall military strength as much as disposition of troops so keep checking your demographics to make sure your in the top few civs. For garrisons I usually have been keeping two...
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