I have a few local mods(custom mods located in Documents\My Games\Sid Meier's Civilization VI\Mods) and on my desktop all of them works, but on my laptop only one(BBG) is showing up in the mods menu. Anyone with a clue on what's causing this?
I figured out what was wrong. Because I installed the game on drive C I also had to install the tools on C or it doesn't work. Don't ask me why but now I recall having that issue before. Might be good to know.
I did that, but I just noticed I have no asset manager option. I have downloaded the development assets and when I try to build the project I get an error "cannot find asset cooker". What's wrong?
Need help on how to add a LUA file to a mod in modbuddy. I've added it to the project I want to build, but do you need to do something to make it work? I know that with some files you have to add frontend and in-game actions but I really don't know what to do with a LUA file.
I want to add to the leader ability of an existing modded civ: +1 faith on farms adjacent to a holy site. What's the code for it? I understand enough to add segments to existing code when I'm given all the names and variables. I attached the file I want to add it to in case you need to see how...
I would also like to try multiplayer, but I am a casual player right now, having played only to the medieval era on king. So is there a more casual group I can join? I have played all Civ games and I read up on game mechanics so I'm not a noob.
I also have a question about a mod I'm using. https://steamcommunity.com/sharedfiles/filedetails/?id=1669359017&searchtext=difficulty
The description is a bit vague on if the 10% bonus starts applying on prince or not. Can anyone see what the actual starting bonuses would be on king with that mod?
I tried to find out what the bonuses/penalties are for GS and found two tables with different information:
https://civilization.fandom.com/wiki/Difficulty_level_(Civ6)
https://civ6.fandom.com/wiki/Game_difficulty
The first table has civfanatics and XMLs as source, so that should be more...
I have edited an existing mod and everything works except the background for the fallback art. Since it wasn't included in the mod files, I am trying to add my own background, but the background is black in the diplomacy screen. So how do I make the game recognize the background? Where it is...
I don't mean to be rude or demanding but I think it's been a week since I sent you the project. I'm posting just to remind you that I still need help with it in case you forgot. Will you have to to look at it soon?
Where do I put that code, and how come it wasn't in the mod already? Also, there is no such code in another mod I made where the background is working. But that mod had textures with it, so I just copied the names.
I've edited an existing modded leader to replace the art. The leader portrait is showing on the main menu and the diplo screen, but the background in the diplo screen is black. I saved the texture as SC_LEADERNAME_1.dds like many other modders have done it, with dimensions 1920x1080 and it looks...
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