Recent content by denev

  1. denev

    Tweaked Unit Selection Interface

    Oops! I missed to research a calender tech, hehe.
  2. denev

    Tweaked Unit Selection Interface

    For BtS 3.19 Now you can choose a land unit group with ALT + Click even when naval or air units stay with the land stack. (Naval nor air units don't block ALT + Click a land unit.) Also you can choose a unit group that already finished move. (No longer you don't have to select a unit one...
  3. denev

    Denev's advanced rules mod

    Version 0.12 has been released.
  4. denev

    Denev's advanced rules mod

    Thanks Broken Hawk! I love Kael's world. FfH2 is forever! :w00t:
  5. denev

    Bug Reporting

    AStarTools.py addAdjacents() I believe iGCosts = pPlot.movementCost(self.pUnit, pNewPlot)+iParentGCosts should be iGCosts = pNewPlot.movementCost(self.pUnit, pPlot)+iParentGCosts . Sorry if it is already reported. Thanks!
  6. denev

    Denev's advanced rules mod

    Please wait a next version, thanks! ;)
  7. denev

    Denev's advanced rules mod

    I realized your issue. It will be fixed in the next patch. (March is enabled again.) Thanks for reporting! ;)
  8. denev

    Denev's advanced rules mod

    Ah, I forgot to update "List of changes". I changed rules about turn healing. A unit with mission "MISSION_FORTIFY" can not be healed. (Max fortified unit can be healed.) A unit with mission "MISSION_HEAL" can not fortify. (Max healed unit can fortify.) You can command either healing or...
  9. denev

    Denev's advanced rules modmod ver0.16 2016-10-05

    Fall from Heaven 2 is forever! :D http://forums.civfanatics.com/showthread.php?t=342018
  10. denev

    Denev's advanced rules mod

    Whoops!! I re-uploaded a fixed version. Please try it. Thank you for your playing and reporting! :)
  11. denev

    Denev's advanced rules mod

    You cheer up me as always, thanks! :) Thank you for your interest in my modmod. Install FfH2 (Latest version is patch "o"). Duplicate "Fall from Heaven 2" directory. Rename the duplicated directory (e.g. "Fall from Heaven 2 with Denev's modmod", or any other name) Overwrite the renamed...
  12. denev

    Denev's advanced rules mod

    Version 0.10 has been released.
  13. denev

    Denev's advanced rules mod

    You need to include this. #include <deque> But you have not to change "std::vector<bool>" to "std::deque<bool>". "std::vector<bool>" is a failure of STL, but a potential problem isn't actualized in this DLL.
  14. denev

    Denev's advanced rules mod

    Version 0.09 has been released.
  15. denev

    Specific Bug Reports

    Initial autosave file keeps 0 (initial value of m_iStrategyRand) as m_iStrategyRand of each player. These may be fixed after first player ends his first turn. This means that if first player changes his action, second (or below) player's m_iStrategyRand is changed too. I can't make an...
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