For BtS 3.19
Now you can choose a land unit group with ALT + Click even when naval or air units stay with the land stack.
(Naval nor air units don't block ALT + Click a land unit.)
Also you can choose a unit group that already finished move.
(No longer you don't have to select a unit one...
AStarTools.py
addAdjacents()
I believe
iGCosts = pPlot.movementCost(self.pUnit, pNewPlot)+iParentGCosts
should be
iGCosts = pNewPlot.movementCost(self.pUnit, pPlot)+iParentGCosts
.
Sorry if it is already reported. Thanks!
Ah, I forgot to update "List of changes".
I changed rules about turn healing.
A unit with mission "MISSION_FORTIFY" can not be healed. (Max fortified unit can be healed.)
A unit with mission "MISSION_HEAL" can not fortify. (Max healed unit can fortify.)
You can command either healing or...
You cheer up me as always, thanks! :)
Thank you for your interest in my modmod.
Install FfH2 (Latest version is patch "o").
Duplicate "Fall from Heaven 2" directory.
Rename the duplicated directory (e.g. "Fall from Heaven 2 with Denev's modmod", or any other name)
Overwrite the renamed...
You need to include this.
#include <deque>
But you have not to change "std::vector<bool>" to "std::deque<bool>".
"std::vector<bool>" is a failure of STL, but a potential problem isn't actualized in this DLL.
Initial autosave file keeps 0 (initial value of m_iStrategyRand) as m_iStrategyRand of each player.
These may be fixed after first player ends his first turn.
This means that if first player changes his action, second (or below) player's m_iStrategyRand is changed too.
I can't make an...
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