A couple of Quick questions. Sorry if these have been discussed elsewhere.
Does the citadel have to be manned for enemy units to take three damage?
If not, does an enemy unit take damage if it occupies the tile the citadel is on?
If an enemy is adjacent to two citadels do the effects stack...
They'd probably be good on some Highland maps. On some of the ones I've played there are sometimes huge tracts of land that go undeveloped through most or all of the game because there's only one or two passes in and out of them
Has anyone ever had a good reason to stop unit spawning?
It seems to me you're always better off getting the unit and either disbanding for the gold, or gifting back to the CS for influence
An RA will not provide a given tech provided you have invested at least 25% (33%?) of the required beakers. By researching at least this much of a tech you don't want, It will direct the RA results toward other technologies. This is usually referred to 'tech blocking'
I find when I pop a GE, I'll put a wonder in the build queue, but forget to bump it to the top of the list, then proceed to rush a granary that would be done in two turns. That's something I'll reload.
Ohter than that I'll occasionally reload a save just prior to winning the game so I can go...
Its been like this for about 6 - 7 months, and is not a requirement of the game.
They did this so players couldn't save multiple promotions to heal instantly when it best suited them.
You can go into the advanced menu settings and disable this if you don't like it.
This was in the patch notes...
I've seen notifications that 'so and so' has proven the world is round (or something to that effect), and have done it myself a few times, but never noticed any bonus associated with it.
I remember in Civ4 you got +1 naval movement.
I think a scientific bonus would be more appropriate than a...
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