Viktoria,
I have read the post by boyan_sun. So they a still valid after the patch?
Have you tried to check 1 and 2 point in my initial post?
Patiently waiting for your detailed guide.
Could someone explain how production overflow works now?
I this moment I have tested following:
1. 'banking' overflow by force-ending their turn when a city has no production (shift+Enter) works, but only for 1 turn.
e.g. if city's production is +5 per turn, then next turn and all consequent...
Could someone confirm/correct if my theoretical (from production effectiveness point of view) modelling is right?
Assumptions:
- I am playing for any nation that does not have any UD.
- I have three cities.
- I place district in all cities as soon as technology allows
Steps
0. I have not build...
Battleships are never hidden, if I understand mechanics correctly they can be seen only if they are in sight radius of units/city center/encampment with means 2 or
if they have attacked previous turn.
- none if this has happened in my situation. Neither battleship nor submarine has attacked my...
I am playing for Greece, opponent is playing for Kongo. I am playing GS latest version with no 3-rd party mods.
My opponent has 2 sea units discovered by me. One is battleship, second one - nuclear submarine next to Voronezh.
I have done a printscreen, where you can see this.
1. The question...
Hi to all,
Could you help to me understand what does it mean bonus Resources cannot be harvested in terms of district management.
Does it mean that I am not able to remove them at all, even by placing a district or settling a new city?
Thank you
I agree with your proposed strategy, but in my example 3 ranged units will NOT manage to kill enemy, so the aim is to deal max damage within one turn and finish during the next one.
Hi to everyone,
This question is addressed to more experienced players.
Deployment conditions.
Player A has:
X one crossbowman (100 hp) with 2 promotions having ranged attack 40+5+7 = 42.
Y one crossbowman (100 hp) with 1 promotion having ranged attack 40+5 = 35.
Z one archer (100 hp) with no...
Let us complicate the situation a little bit more.
Define 5 variables
- the production needed to complete the project (X)
- the city-per-turn production (Y)
- the production modifier bonus (A). So Y is the basic production part, A*Y is the bonus production part.
- the overflow from previous...
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