Not sure if it was mentioned before, but isn't the solution for now to simply have a backup "repeating generic great work" just like Future techs? should this be part of CBP or someone needs to make a mod for this
I have been annoyed by the passivity of the AI towards me as well. I am playing an immortal game and did not build a single military unit and yet I had 0 wars the entire game. In fact out of the 20 civilizations in the game 17 have a declaration of Friendship with me, and they are the ones that...
I have always had an issue with CIV VI AI being too peaceful to me, I consistently beat immortal and Deity without declaring or having a single AI declare war on me.. This allows me to not create a single military unit and that is how I get ahead usually.
Does anyone know where in the game files...
Hello great people!
I have always been bothered by how peaceful the AI is.
I have heard that the likeliness of the AI to declare war also depends on the difficulty, I usually play emperor and the AI is far too peaceful and allows me to snowball as I get away with a tiny army and with my...
Hello Great People :D I am playing on a large map and i cannot settle within 4 tiles, I looked and found the file WorldChanges.sql and changed the values under Large map to be 3 then 2 or even 1 but the change is not reflected in my game. Do I need to start another game for the change to happen...
Or even better, someone already added a previous route button to the unit actions of the trade route units. He even added a sort by list for available traderoutes and a lot of other fixes to the UI. The mod is called user interface tweaks on steam workshop...
Well sorry to say this but Firaxis you can go back to "sleep" as someone already fixed most of the UI in just a week from release.
This guy basically did what you an entire company with Testers and Developers could not do. Link to the mod from Steam page...
Hi all. First of all let me thank Albie for the work and effort and all involved in this.
I wanted to talk about the trade routes (TR) issue and try to sum it up.
TR in CIV BE are different from BNW in that the are not limited by CIV but are rather limited by cities. So the more cities you...
Dude there is a tab that shows you the trade routes that other civs established with you! :D there is no magic as far as I know, you build a trade unit and you choose the receiver who generally gets less than you, same applies for the A.I or any other player (which can be checked in the trade...
Am I the only one that does not understand why there was an avoid growth button in Civ to begin with? Did we really need that magic button? Maybe its better to not have a "cheat food mechanics" button and have to just rearrange citizens to avoid food or simply focus on any other resource? I feel...
I don't know guys but I feel like not having the demographics screen is a good thing, it makes the game more interesting: you can use covert ops establish network to see how good their cities are doing and gain vision of their military units around and keep yourself prepared.
Plus you always...
Thank you for taking a look at this Glider, btw I am software developer working mainly on Python and C++/Java and I am really tempted to get started in modding the A.I and helping you basically but we can talk about this later and great work so far.
#1 is not that critical to be honest but...
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