FFH really was something special. The game had a ton of replayability, not only that but the lore was incredible, too. If anything like it was to be made for Civ6, I'd be a happy gamer.
Hell, I think I'd learn how to code some more to try to help out anyone tackled such a project.
Trying to make a zoomed in area of KE for magistermod. Just reinstalled FfH and magistermod through Steam. Opened my worldbuilder file, edited it for a bit. Saved. Closed. Everything was fine. Now it won't open. Any ideas?
It'd be hard to make that code work with what I'm trying to do. Right now I'm working on something to interface D&D with Civ4. Specifically, having the players able to run an empire, and be able to use Civ4 as their world map. Originally, I was hoping to have one new square be claimed per...
That wasn't how I understood it. Sounds like the first post details a system where each square adjacent to the city (except diagonal squares) is claimed as territory. That's 4 squares at once. I'm talking about claiming just 1 square at a tim
anyone know how you might go about changing culture spread to the civ 5 does it (choose one square at a time)? not concerned with buying squares, would just like to change culture spread to be one at a time instead of symmetrical rings
Yeah it looks like the Kurios are lacking in the lore department, but the stuff we do have is pretty telling. A boy-king with the intellect of a dragon genius playing the ultimate machiavellian prince in a caste system where each caste is an entirely different species. I think the story here...
I don't think it'd ever happen. Both Os-Gabella and Alexis strike me as the types to never acknowledge the other, and if they met face to face it would be vicious. I'd assume any negotiations would occur between intermediaries and dignitaries, or through Tebryn and Flauros.
I like angrydm. Some of the most insightful things I've read on DMing come from thealexandrian.net
Can't get enough of FfH. Thanks for your part in making it what it is. :worship:
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